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Global Digital Artwork Market to reach USD XX billion by the end of 2030

Global Digital Artwork Market Size study & Forecast, by Type (Digital Collage, Digital Paintings, Digital Photographs, GIF Art, Generative Art, Others), By Medium (2D, 3D, Video, AR, VR, Others), by Sales Channel (Online, Offline), by End-user (Commercial, Personal, Others), and Regional Analysis, 2023-2030

Product Code: ENGE-60410418
Publish Date: 10-03-2024
Page: 200

Global Digital Artwork Market is valued approximately at USD XX billion in 2022 and is anticipated to grow with a healthy growth rate of more than XX% over the forecast period 2023-2030. Digital artwork encompasses creations produced and showcased in digital formats using technological tools. This category spans digital paintings, drawings, illustrations, animations, and various other genres crafted on electronic devices. Market expansion is fueled by increasing mainstream interest in digital art, coupled with advancements in technologies such as AI, ML, AR/VR, and the emergence of NFTs. The market growth is driven by key factors such as increasing popularity of digital platforms, rising adoption of NFTs, growth of online art platforms and communities.

Non-fungible tokens (NFTs) have emerged as a transformative element in the digital artwork market. These distinct digital certificates, backed by blockchain technology, validate ownership of individual digital art pieces. NFTs have revolutionized ownership and monetization in the digital domain, empowering artists to tokenize their creations and engage with a novel economic framework. This innovation heralds a significant change, establishing a clear connection between the value of digital art and its rarity and origin. As per Statista, Between April 2021 and February 2024, the total value of non-fungible token (NFT) sales in the art segment exhibited considerable fluctuations. On April 15, 2021, NFT sales across Ethereum, Ronin, and Flow blockchains for the preceding 30 days amounted to approximately USD 78 million. Subsequently, sales peaked at nearly $881 million on September 15, 2021, followed by a gradual decline. As of February 15, 2024, aggregated sales value over a 30-day period stood at around USD 8.5 million. However, lack of proper regulations and standards, and constraints related to traditional art industry acceptance stifle market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Digital Artwork Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa.
North America is anticipated to dominate the digital artwork market throughout the forecast period, capturing over XX% of the market share in 2022. This growth is fueled by the region’s abundance of esteemed museums, art galleries, auction houses, and art fairs, as well as a vibrant community of digital artists. Meanwhile, the Asia Pacific market is poised to emerge as the fastest-growing market for digital artwork, with a projected CAGR exceeding XX% during the forecast period. This expansion in Asia Pacific is driven by the burgeoning middle-class population, accompanied by rising disposable incomes and a growing interest in digital art collection.

Major market player included in this report are:
ArtStation
Adobe Inc.
Art.sy Inc
Behance (owned by Adobe)
DeviantArt Inc. (owned by Wix)
Foundation
Mintable
OpenSea
Rarible Inc.
Redbubble

Recent Developments in the Market:
Ø In August 2023, Adidas Studio, also recognized as Three Stripes Studio, announced the global launch of “Residency by Adidas,” a digital artist residency initiative. This program, initiated by the esteemed streetwear brand, aims to spotlight artists from diverse backgrounds worldwide.
Ø In November 2022, DeviantArt introduced DeviantArt Protect, employing blockchain-based digital signatures to safeguard artists’ NFT artworks. This initiative serves to prevent unauthorized use, while also establishing ownership and authenticity. DeviantArt, a community-driven platform, facilitates the publication of original art, collaboration among members, and integration with various social networks to promote artistic content. Operating within the media & entertainment market segments, DeviantArt generates revenue through display advertisements and paid subscriptions.
Ø In June 2022, Nifty Gateway collaborated with Warner Bros. Consumer Products to launch official DC-branded NFT collectibles, enabling fans to own authenticated digital DC artwork. Nifty Gateway, a digital art online auction platform specializing in non-fungible tokens (NFTs), focuses on high-quality digital art and curated collections. Through partnerships with renowned artists, the platform regularly offers limited-edition collections. Nifty Gateway provides a custodial option, ensuring the secure storage of digital assets as a trusted third party. Revenue is generated through transaction fees, and the platform has established a partnership with the prestigious auction house Sotheby’s.
Global Digital Artwork Market Report Scope:
ü Historical Data – 2020 – 2021
ü Base Year for Estimation – 2022
ü Forecast period – 2023-2030
ü Report Coverage – Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
ü Segments Covered – Type, Medium, Sales Channel, End-use, Region
ü Regional Scope – North America; Europe; Asia Pacific; Latin America; Middle East & Africa
ü Customization Scope – Free report customization (equivalent up to 8 analyst’s working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Type:
Digital Collage
Digital Paintings
Digital Photographs
GIF Art
Generative Art
Others
By Medium:

2D
3D
Video
AR
VR
Others
By Sales Channel:
Online
Offline
By End-use:
Commercial
Personal
Others

By Region:

North America
U.S.
Canada

Europe
UK
Germany
France
Spain
Italy
ROE

Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC

Latin America
Brazil
Mexico

Middle East & Africa
Saudi Arabia
South Africa
Rest of Middle East & Africa

Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
1.2.1. Digital Artwork Market, by Region, 2020-2030 (USD Billion)
1.2.2. Digital Artwork Market, by Type, 2020-2030 (USD Billion)
1.2.3. Digital Artwork Market, by Medium, 2020-2030 (USD Billion)
1.2.4. Digital Artwork Market, by Sales Channel, 2020-2030 (USD Billion)
1.2.5. Digital Artwork Market, by End-user, 2020-2030 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Digital Artwork Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Industry Evolution
2.2.2. Scope of the Study
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Digital Artwork Market Dynamics
3.1. Digital Artwork Market Impact Analysis (2020-2030)
3.1.1. Market Drivers
3.1.1.1. Increasing popularity of digital platforms
3.1.1.2. Rising adoption of NFTs
3.1.1.3. Growth of online art platforms and communities
3.1.2. Market Challenges
3.1.2.1. Lack of proper regulations and standards
3.1.2.2. Constraints related to traditional art industry acceptance
3.1.3. Market Opportunities
3.1.3.1. Advancements in technologies like AI, ML, AR/VR
3.1.3.2. Growth of Online Art Platforms
Chapter 4. Global Digital Artwork Market: Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.2. Porter’s 5 Force Impact Analysis
4.3. PEST Analysis
4.3.1. Political
4.3.2. Economic
4.3.3. Social
4.3.4. Technological
4.3.5. Environmental
4.3.6. Legal
4.4. Top investment opportunity
4.5. Top winning strategies
4.6. COVID-19 Impact Analysis
4.7. Disruptive Trends
4.8. Industry Expert Perspective
4.9. Analyst Recommendation & Conclusion
Chapter 5. Global Digital Artwork Market, by Type
5.1. Market Snapshot
5.2. Global Digital Artwork Market by Type, Performance – Potential Analysis
5.3. Global Digital Artwork Market Estimates & Forecasts by Type 2020-2030 (USD Billion)
5.4. Digital Artwork Market, Sub Segment Analysis
5.4.1. Digital Collage
5.4.2. Digital Paintings
5.4.3. Digital Photographs
5.4.4. GIF Art
5.4.5. Generative Art
5.4.6. Others
Chapter 6. Global Digital Artwork Market, by Medium
6.1. Market Snapshot
6.2. Global Digital Artwork Market by Medium, Performance – Potential Analysis
6.3. Global Digital Artwork Market Estimates & Forecasts by Medium 2020-2030 (USD Billion)
6.4. Digital Artwork Market, Sub Segment Analysis
6.4.1. 2D
6.4.2. 3D
6.4.3. Video
6.4.4. AR
6.4.5. VR
6.4.6. Others
Chapter 7. Global Digital Artwork Market, by Sales Channel
7.1. Market Snapshot
7.2. Global Digital Artwork Market by Sales Channel, Performance – Potential Analysis
7.3. Global Digital Artwork Market Estimates & Forecasts by Sales Channel 2020-2030 (USD Billion)
7.4. Digital Artwork Market, Sub Segment Analysis
7.4.1. Online
7.4.2. Offline
Chapter 8. Global Digital Artwork Market, by End-user
8.1. Market Snapshot
8.2. Global Digital Artwork Market by End-user, Performance – Potential Analysis
8.3. Global Digital Artwork Market Estimates & Forecasts by End-user 2020-2030 (USD Billion)
8.4. Digital Artwork Market, Sub Segment Analysis
8.4.1. Commercial
8.4.2. Personal
8.4.3. Others
Chapter 9. Global Digital Artwork Market, Regional Analysis
9.1. Top Leading Countries
9.2. Top Emerging Countries
9.3. Digital Artwork Market, Regional Market Snapshot
9.4. North America Digital Artwork Market
9.4.1. U.S. Digital Artwork Market
9.4.1.1. Type breakdown estimates & forecasts, 2020-2030
9.4.1.2. Medium breakdown estimates & forecasts, 2020-2030
9.4.1.3. Sales Channel breakdown estimates & forecasts, 2020-2030
9.4.1.4. End-user breakdown estimates & forecasts, 2020-2030
9.4.2. Canada Digital Artwork Market
9.5. Europe Digital Artwork Market Snapshot
9.5.1. U.K. Digital Artwork Market
9.5.2. Germany Digital Artwork Market
9.5.3. France Digital Artwork Market
9.5.4. Spain Digital Artwork Market
9.5.5. Italy Digital Artwork Market
9.5.6. Rest of Europe Digital Artwork Market
9.6. Asia-Pacific Digital Artwork Market Snapshot
9.6.1. China Digital Artwork Market
9.6.2. India Digital Artwork Market
9.6.3. Japan Digital Artwork Market
9.6.4. Australia Digital Artwork Market
9.6.5. South Korea Digital Artwork Market
9.6.6. Rest of Asia Pacific Digital Artwork Market
9.7. Latin America Digital Artwork Market Snapshot
9.7.1. Brazil Digital Artwork Market
9.7.2. Mexico Digital Artwork Market
9.8. Middle East & Africa Digital Artwork Market
9.8.1. Saudi Arabia Digital Artwork Market
9.8.2. South Africa Digital Artwork Market
9.8.3. Rest of Middle East & Africa Digital Artwork Market

Chapter 10. Competitive Intelligence
10.1. Key Company SWOT Analysis
10.1.1. Company 1
10.1.2. Company 2
10.1.3. Company 3
10.2. Top Market Strategies
10.3. Company Profiles
10.3.1. ArtStation
10.3.1.1. Key Information
10.3.1.2. Overview
10.3.1.3. Financial (Subject to Data Availability)
10.3.1.4. Product Summary
10.3.1.5. Recent Developments
10.3.2. Adobe Inc.
10.3.3. Artsy
10.3.4. Behance (owned by Adobe)
10.3.5. DeviantArt (owned by Wix)
10.3.6. Foundation
10.3.7. Mintable
10.3.8. OpenSea
10.3.9. Rarible
10.3.10. Redbubble
Chapter 11. Research Process
11.1. Research Process
11.1.1. Data Mining
11.1.2. Analysis
11.1.3. Market Estimation
11.1.4. Validation
11.1.5. Publishing
11.2. Research Attributes
11.3. Research Assumption

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Data Collection:
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To estimate and validate the market size, we employ both top-down and bottom-up approaches. The preference is given to a bottom-up approach, where key regional markets are analyzed as separate entities. This data is then integrated to obtain global estimates. This approach is crucial as it provides a deep understanding of the industry and helps minimize errors.
In our forecasting process, we consider various parameters such as economic tools, technological analysis, industry experience, and domain expertise. By taking all these factors into account, we strive to produce accurate and reliable market forecasts. When forecasting, we take into consideration several parameters, which include:
Market driving trends and favorable economic conditions
Restraints and challenges that are expected to be encountered during the forecast period.
Anticipated opportunities for growth and development
Technological advancements and projected developments in the market
Consumer spending trends and dynamics
Shifts in consumer preferences and behaviors.
The current state of raw materials and trends in supply versus pricing
Regulatory landscape and expected changes or developments.
The existing capacity in the market and any expected additions or expansions up to the end of the forecast period.
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