Global Digital Content Market Size study, by Category (Video Content, Digital Text, Digital Games, Digital Audio), by Device (Mobile Content, Non-Mobile Content), and by Regional Forecasts 2018-2025

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Global Digital Content Market valued approximately USD 115 billion in 2017 is anticipated to grow with a healthy growth rate of more than 13.50% over the forecast period 2018-2025. Digital Content industry is an important component of the digital economy. The so-called digital content industry is the use of digital high-tech tools and information technology to integrate the image, text, images, audio and other content into products and services. Digital content is stored on either digital or analog storage in specific formats. Forms of digital content include information that is digitally broadcast, streamed, or contained in computer files. Viewed narrowly, types of digital content include popular media types, while a broader approach considers any type of digital information (e. g. digitally updated weather forecasts, GPS maps, and so on) as digital content. Digital content has seen an increase as more households now have access to the Internet. Therefore, it is easier for people to receive their news and watch TV online, rather than from traditional platforms. Because of this increased access to the Internet, digital content is commonly published through individuals in the form of eBooks, blog posts, and even Facebook posts.

 The regional analysis of Global Digital Content Market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World Large gains in game app spend in Japan and South Korea, with 4.4x and 5.8x growth year-over-year, respectively, were a key driver of the growth in mobile apps. China are high-growth markets, due to increasing device adoption and skyrocketing game app spend. South Korea comes out on top in various measures when looking at its mobile and digital content market. South Korea leads for 4G penetration and is the first country to reach over 50% for LTE subscribers. In Japan, apps have disrupted the mobile-first market. Always a strong mobile content country, the shift to smartphone and tablet apps is disrupting established players in the Japanese market. 

Global Digital Content MarketThe objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Category:

  • Video Content
  • Digital Text Content
  • Digital Games Content
  • Digital Audio Content

By Device:

  • Mobile Content
  • Non-Mobile Content

By Regions:

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
  • Asia Pacific
    • China
    • India
    • Japan
  • Latin America
    • Brazil
    • Mexico
  • Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2015, 2016

Base year – 2017

Forecast period – 2018 to 2025

The industry is seeming to be fairly competitive. Some of the leading market players include Amazon, Apple, Bloomberg, CBS, Comcast, Deezer, DirecTV, Dish Network, Electronic Arts, EMI Music Publishing, Fox Music Publishing, Fairfax Media, Gannett and so on. Acquisitions and effective mergers are some of the strategies adopted by the key manufacturers. New product launches and continuous technological innovations are the key strategies adopted by the major players.

Target Audience of the Global Digital Content Market in Market Study:

  • Key Consulting Companies & Advisors
  • Large, medium-sized, and small enterprises
  • Venture capitalists
  • Value-Added Resellers (VARs)
  • Third-party knowledge providers
  • Investment bankers
  • Investors

Chapter 1.           Digital Content Market Definition and Scope

1.1.         Research Objective

1.2.         Market Definition

1.3.         Scope of The Study

1.4.         Years Considered for The Study

1.5.         Currency Conversion Rates

1.6.         Report Limitation

Chapter 2.           Research Methodology

2.1.         Research Process

2.1.1.     Data Mining

2.1.2.     Analysis

2.1.3.     Market Estimation

2.1.4.     Validation

2.1.5.     Publishing

2.2.         Research Assumption

Chapter 3.           Executive Summary

3.1.         Global & Segmental Market Estimates & Forecasts, 2015-2025 (USD Billion)

3.2.         Key Trends

Chapter 4.           Global Digital Content Market Dynamics

4.1.         Growth Prospects

4.1.1.     Drivers

4.1.2.     Restraints

4.1.3.     Opportunities

4.2.         Industry Analysis

4.2.1.     Porter’s 5 Force Model

4.2.2.     PEST Analysis

4.2.3.     Value Chain Analysis

4.3.         Analyst Recommendation & Conclusion

Chapter 5.           Global Digital Content Market, By Category

5.1.         Market Snapshot

5.2.         Market Performance – Potential Model

5.3.         Global Digital Content Market, Sub Segment Analysis

5.3.1.     Video Content

5.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)

5.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

5.3.2.     Digital Text Content

5.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)

5.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

5.3.3.     Digital Games Content

5.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)

5.3.3.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

5.3.4.     Digital Audio Content

5.3.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)

5.3.4.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

Chapter 6.           Global Digital Content Market, By Device

6.1.         Market Snapshot

6.2.         Market Performance – Potential Model

6.3.         Global Digital Content Market, Sub Segment Analysis

6.3.1.     Mobile Content

6.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)

6.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

6.3.2.     Non-Mobile Content

6.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)

6.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

Chapter 7.           Global Digital Content Market, by Regional Analysis

7.1.         Digital Content Market, Regional Market Snapshot (2015-2025)

7.2.         North America Digital Content Market Snapshot

7.2.1.     U.S.

7.2.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)

7.2.1.2. Deployment breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.2.1.3. Organization Size breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.2.1.4. Industry breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.2.2.     Canada

7.2.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)

7.2.2.2. Deployment breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.2.2.3. Organization Size breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.2.2.4. Industry breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.3.         Europe Digital Content Market Snapshot

7.3.1.     U.K.

7.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)

7.3.1.2. Category breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.3.1.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.3.2.     Germany

7.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)

7.3.2.2. Category breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.3.2.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.3.3.     France

7.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)

7.3.3.2. Category breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.3.3.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.3.4.     Rest of Europe

7.3.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)

7.3.4.2. Category breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.3.4.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.4.         Asia Digital Content Market Snapshot

7.4.1.     China

7.4.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)

7.4.1.2. Category breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.4.1.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.4.2.     India

7.4.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)

7.4.2.2. Category breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.4.2.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.4.3.     Japan

7.4.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)

7.4.3.2. Category breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.4.3.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.4.4.     Rest of Asia Pacific

7.4.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)

7.4.4.2. Category breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.4.4.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.5.         Latin America Digital Content Market Snapshot

7.5.1.     Brazil

7.5.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)

7.5.1.2. Category breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.5.1.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.5.2.     Mexico

7.5.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)

7.5.2.2. Category breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.5.2.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.6.         Rest of The World

7.6.1.     South America

7.6.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)

7.6.1.2. Category breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.6.1.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.6.2.     Middle East and Africa

7.6.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)

7.6.2.2. Category breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.6.2.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)

Chapter 8.           Competitive Intelligence

8.1.         Company Market Share (Subject to Data Availability)

8.2.         Top Market Strategies

8.3.         Company Profiles

8.3.1.     Amazon

8.3.1.1. Overview

8.3.1.2. Financial (Subject to Data Availability)

8.3.1.3. Product Summary

8.3.1.4. Recent Developments

8.3.2.     Apple

8.3.3.     Bloomberg

8.3.4.     CBS

8.3.5.     Comcast              

8.3.6.     Deezer.

8.3.7.     DirecTV

8.3.8.     Dish Network

8.3.9.     Electronic Arts

8.3.10.   EMI Music Publishing

8.3.11.   Fox Music Publishing

8.3.12.   Fairfax Media

8.3.13.   Gannett

The Research Methodology for Global Digital Content Market Study deeply focuses on the entire value chain of the market. However, all of the statistical estimates are purely based on the consumption/implementation side of the value chain wherein the market sizes have been calculated by analyzing the prices i.e. sale price or cost prices along with the average demand/ procedures/usage/ deployment/execution of Biosimulation across various industries / end-use/applications.

The whole Digital Content industry has been divided into various segments i.e. Category, Device, Regions and each of which is studied as an individual study by our research analysts and consultants. Each of the subsegments has been analyzed and estimated at country level to form a regional scope. After finalizing the regional and segmental revenues the total revenue for Global Biosimulation Market is calculated as a sum of all the different segments.

Some of the key data points considered under the Research Methodology to calculate the revenue for Global Biosimulation Market includes:

  • Revenues from key companies
  • Company market share analysis
  • Consumer spending analysis
  • Regional export and import analysis
  • Regulatory Trends
  • Sales revenue generated by various products/applications in different countries/geographies

The Research Methodology starts with extensive data mining, using paid & free authentic information sources such as white papers, industry journals, trade magazines, Hoovers, Factiva, Statista, news websites, technical publications, independent studies etc. a team of dedicated research analysts and associates work on all of the gathered data to extract relevant information. Key factors such as ongoing & upcoming industry trends, external & internal driving factors, restraining factors, growth opportunities and value chain analysis have been verified in order form qualitative part of the report and to back the estimation team for quantitative analysis.

We utilize a combination of top-down and bottom-up methodology for industry estimations & forecasts. Additionally, we employ data triangulation techniques to verify each of the estimates and forecasts through primary interviews and feedbacks. An extensive primary and secondary research have been conducted with the key industry people, through questionnaires, telephonic conversations, email conversations, and interviews to verify industry trends and estimations. Various government websites/portals and paid data sources are considered as a key source of secondary research.

All of the estimates are derived from simulation models which is our proprietary technique. Each of these models is different from another. These models are a combination of correlation, regression and time series analysis. Each of these models is basically divided into two types namely economic and technological. Economical models are used to determine short-term market estimates and technological models are used for long-term estimates & forecasts. Both the types are used collectively in order to derive market estimates for the base year as well as for forecast period.


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