Global Wireless In-Flight Entertainment (W-IFE)s Market Size study, by Aircraft (Narrow Body, Wide Body, Regional Jet), by Fitment (Retro Fit, Line Fit), by Hardware , By Technology and by Regional Forecasts 2018-2025

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Global Wireless In-Flight Entertainment (W-IFE)s Market valued approximately USD 920 Million in 2016 is anticipated to grow with a healthy growth rate of more than 16.40% over the forecast period 2017-2025. Wireless In Flight Entertainment Market is expected to witness substantial growth over the next eight years. The growth can be attributed to the increasing prominence of wireless connectivity and the growing adoption of Bring Your Own Device (BYOD) trend among the public.

Growing inclination toward the use of personal electronic device onboard has supplemented the surging adoption of wireless in-flight entertainment and connectivity services.  These services can be easily accessed on the personal devices of passengers or airline-provided portable/embedded media interface devices.

Installation of W-IFE systems in aircraft can benefit airlines as well as passengers. For airlines, these systems can help increase their revenues and augment the return on investments. The current regulatory scenario has witnessed significant transformation towards the adoption of wireless IFE systems as they enable airlines to allow passengers’ usage of Portable Electronic Devices (PEDs) that were earlier prohibited as a part of regulatory obligations. The convergence of In-Flight Entertainment (IFE) and In-Flight Connectivity (IFC) segments has brought about numerous opportunities in the W-IFE arena, ranging from streaming of live movies and other Audio-Video (AVOD) content in PEDs to portable digital media tablets streaming live content, thereby complementing the BYOD era

Global Wireless In-Flight Entertainment (W-IFE)s MarketThe objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Aircraft:

  • Narrow Body
  • Wide Body
  • Regional Jet

By Fitment:

  • Retro Fit
  • Line Fit

By Hardware:

  • Antennas
  • WAPs
  • Modems

By Technology:

  • ATG
  • Ku-Band
  • L-band
  • Ka-Band

By Regions:

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
  • Asia Pacific
    • China
    • India
    • Japan
  • Latin America
    • Brazil
    • Mexico
  • Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2015, 2016

Base year – 2017

Forecast period – 2018 to 2025

The industry is seeming to be fairly competitive. Some of the leading market players include Bluebox Avionics Ltd, Cornerstone OnDemand Inc., Gogo.Inc, Inflight Dublin, Ltd, Lufthansa Systems GmbH, Panasonic Corporation, Rockwell Collins Inc, SITA OnAir, Thales Group SA.

., BAE SYSTEM PLC and so on. Acquisitions and effective mergers are some of the strategies adopted by the key manufacturers. New product launches and continuous technological innovations are the key strategies adopted by the major players.

Target Audience of the Global Wireless In-Flight Entertainment (W-IFE)s Market in Market Study:

  • Key Consulting Companies & Advisors
  • Large, medium-sized, and small enterprises
  • Venture capitalists
  • Value-Added Resellers (VARs)
  • Third-party knowledge providers
  • Investment bankers
  • Investors

Chapter 1.           Global Wireless In-Flight Entertainment (W-IFE)) Market Definition and Scope

1.1.         Research Objective

1.2.         Market Definition

1.3.         Scope of The Study

1.4.         Years Considered for The Study

1.5.         Currency Conversion Rates

1.6.         Report Limitation

Chapter 2.           Research Methodology

2.1.         Research Process

2.1.1.     Data Mining

2.1.2.     Analysis

2.1.3.     Market Estimation

2.1.4.     Validation

2.1.5.     Publishing

2.2.         Research Assumption

Chapter 3.           Executive Summary

3.1.         Global & Segmental Market Estimates & Forecasts, 2015-2025 (USD Billion)

3.2.         Key Trends

Chapter 4.           Global Wireless In-Flight Entertainment (W-IFE)) Market Dynamics

4.1.         Growth Prospects

4.1.1.     Drivers

4.1.2.     Restraints

4.1.3.     Opportunities

4.2.         Industry Analysis

4.2.1.     Porter’s 5 Force Model

4.2.2.     PEST Analysis

4.2.3.     Value Chain Analysis

4.3.         Analyst Recommendation & Conclusion

Chapter 5.           Global Wireless In-Flight Entertainment (W-IFE)) Market, By Aircraft

5.1.         Market Snapshot

5.2.         Market Performance – Potential Model

5.3.         Global Wireless In-Flight Entertainment (W-IFE)) Market, Sub Segment Analysis

5.3.1.     Narrow Body

5.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)

5.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

5.3.2.     Wide Body

5.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)

5.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

5.3.3.     Regional Jet

5.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)

5.3.3.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

Chapter 6.           Global Wireless In-Flight Entertainment (W-IFE)) Market, By Fitment Type

6.1.         Market Snapshot

6.2.         Market Performance – Potential Model

6.3.         Global Wireless In-Flight Entertainment (W-IFE)) Market, Sub Segment Analysis

6.3.1.     Retro Fit

6.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)

6.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

6.3.2.     Line Fit

6.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)

6.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

Chapter 7.           Global Wireless In-Flight Entertainment (W-IFE)) Market, By Hardware

7.1.         Market Snapshot

7.2.         Market Performance – Potential Model

7.3.         Global Wireless In-Flight Entertainment (W-IFE)) Market, Sub Segment Analysis

7.3.1.     Antenna

7.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)

7.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.3.2.     WAPs

7.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)

7.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

7.3.3.     Modems

7.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)

7.3.3.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

Chapter 8.           Global Wireless In-Flight Entertainment (W-IFE)) Market, By Technology

8.1.         Market Snapshot

8.2.         Market Performance – Potential Model

8.3.         Global Wireless In-Flight Entertainment (W-IFE)) Market, Sub Segment Analysis

8.3.1.     LTG

8.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)

8.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

8.3.2.     Ku-Band

8.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)

8.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

8.3.3.     L-Band

8.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)

8.3.3.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

8.3.4.     Ka Band

8.3.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)

8.3.4.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

Chapter 9.           Global Wireless In-Flight Entertainment (W-IFE)) Market, by Regional Analysis

9.1.         Wireless In-Flight Entertainment (W-IFE)) Market, Regional Market Snapshot (2015-2025)

9.2.         North America Wireless In-Flight Entertainment (W-IFE)) Market Snapshot

9.2.1.     U.S.

9.2.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)

9.2.1.2. Aircraft breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.2.1.3. Fitment breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.2.1.4. Hardware breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.2.1.5. Technology breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.2.2.     Canada

9.2.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)

9.2.2.2. Aircraft breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.2.2.3. Fitment breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.2.2.4. Hardware breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.2.2.5. Technology breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.3.         Europe Wireless In-Flight Entertainment (W-IFE)) Market Snapshot

9.3.1.     U.K.

9.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)

9.3.1.2. Aircraft breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.3.1.3. Fitment breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.3.1.4. Hardware breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.3.1.5. Technology breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.3.2.     Germany

9.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)

9.3.2.2. Aircraft breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.3.2.3. Fitment breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.3.2.4. Hardware breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.3.2.5. Technology breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.3.3.     France

9.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)

9.3.3.2. Aircraft breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.3.3.3. Fitment breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.3.3.4. Hardware breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.3.3.5. Technology breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.3.4.     Rest of Europe

9.3.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)

9.3.4.2. Aircraft breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.3.4.3. Fitment breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.3.4.4. Hardware breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.3.4.5. Technology breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.4.         Asia Wireless In-Flight Entertainment (W-IFE)) Market Snapshot

9.4.1.     China

9.4.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)

9.4.1.2. Aircraft breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.4.1.3. Fitment breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.4.1.4. Hardware breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.4.1.5. Technology breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.4.2.     India

9.4.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)

9.4.2.2. Aircraft breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.4.2.3. Fitment breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.4.2.4. Hardware breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.4.2.5. Technology breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.4.3.     Japan

9.4.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)

9.4.3.2. Aircraft breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.4.3.3. Fitment breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.4.3.4. Hardware breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.4.3.5. Technology breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.4.4.     Rest of Asia Pacific

9.4.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)

9.4.4.2. Aircraft breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.4.4.3. Fitment breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.4.4.4. Hardware breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.4.4.5. Technology breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.5.         Latin America Wireless In-Flight Entertainment (W-IFE)) Market Snapshot

9.5.1.     Brazil

9.5.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)

9.5.1.2. Aircraft breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.5.1.3. Fitment breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.5.1.4. Hardware breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.5.1.5. Technology breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.5.2.     Mexico

9.5.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)

9.5.2.2. Aircraft breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.5.2.3. Fitment breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.5.2.4. Hardware breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.5.2.5. Technology breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.6.         Rest of The World

9.6.1.     South America

9.6.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)

9.6.1.2. Aircraft breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.6.1.3. Fitment breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.6.1.4. Hardware breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.6.1.5. Technology breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.6.2.     Middle East and Africa

9.6.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)

9.6.2.2. Aircraft breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.6.2.3. Fitment breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.6.2.4. Hardware breakdown estimates & forecasts, 2015-2025 (USD Billion)

9.6.2.5. Technology breakdown estimates & forecasts, 2015-2025 (USD Billion)

Chapter 10.         Competitive Intelligence

10.1.      Company Market Share (Subject to Data Availability)

10.2.      Top Market Strategies

10.3.      Company Profiles

10.3.1.   BAE System PLC

10.3.1.1.               Overview

10.3.1.2.               Financial (Subject to Data Availability)

10.3.1.3.               Product Summary

10.3.1.4.               Recent Developments

10.3.2.   Bluebox Avionics Ltd

10.3.3.   Cornerstone OnDemand Inc.

10.3.4.   Gogo.Inc

10.3.5.   Inflight Dublin, Ltd

10.3.6.   Lufthansa Systems GmbH

10.3.7.   Panasonic Corporation

10.3.8.   Rockwell Collins Inc

10.3.9.   SITA OnAir

10.3.10.                Thales Group SA.

The research for Global Wireless In-Flight Entertainment (W-IFE) Market focuses deeply on the entire value chain of the market. However, the market size estimates are purely based on the consumer side of the value chain wherein the market sizes have been calculated by analyzing the average demand for Wireless In-Flight Entertainment (W-IFE)) across various applications.

The revenue for Global Wireless In-Flight Entertainment (W-IFE) Market is calculated as sum market sizes of different segments such as Aircraft, Fitment, Hardware, Technology and regions. Further, some other key data points considered to calculate the revenue for Global Wireless In-Flight Entertainment (W-IFE) Market includes:

  • Revenues from key companies
  • Key company market share analysis
  • Consumer spending analysis
  • Regional export and import analysis
  • Sales revenue generated by various applications in different geographies

An extensive primary and secondary research has been conducted on key industry people, through questionnaires, telephonic conversations, email conversations, and interviews to verify the market estimations. Various government websites/portals and paid data sources are considered as a key source of secondary research.

We utilize a combination of bottom-up & top-down methodology for market estimations & forecasts. Additionally, we employ data triangulation techniques to verify each of the market estimates and forecasts through primary interviews and feedbacks.

All the estimates are derived from simulation models which is our proprietary technique. Each of these models is different from each other are a combination of correlation, regression and time series analysis. Each of these models is basically divided into two types namely economic and technological. Economical models are used to determine short-term market estimates and technological models are used for long-term estimates & forecasts.  


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