Global Wireless In-Flight Entertainment (W-IFE)s Market to reach USD 4.2 billion by 2026.

Global Wireless In-Flight Entertainment (W-IFE)s Market Size study, by Aircraft (Narrow Body, Wide Body, Regional Jet), by Fitment (Retro Fit, Line Fit), by Hardware , By Technology and by Regional Forecasts 2019-2026
Product Code:  ALATAAWT_95562724
Chapter 1.Global Wireless In-Flight Entertainment (W-IFE)) Market Definition and Scope 
1.1.Research Objective
1.2.Market Definition
1.3.Scope of The Study
1.4.Years Considered for The Study
1.5.Currency Conversion Rates
1.6.Report Limitation
Chapter 2.Research Methodology
2.1.Research Process
2.1.1.Data Mining
2.1.2.Analysis
2.1.3.Market Estimation
2.1.4.Validation
2.1.5.Publishing
2.2.Research Assumption
Chapter 3.Executive Summary 
3.1.Global & Segmental Market Estimates & Forecasts, 2016-2026 (USD Billion)
3.2.Key Trends
Chapter 4.Global Wireless In-Flight Entertainment (W-IFE)) Market Dynamics
4.1.Growth Prospects
4.1.1.Drivers
4.1.2.Restraints
4.1.3.Opportunities
4.2.Industry Analysis
4.2.1.Porter’s 5 Force Model
4.2.2.PEST Analysis
4.2.3.Value Chain Analysis
4.3.Analyst Recommendation & Conclusion
Chapter 5.Global Wireless In-Flight Entertainment (W-IFE)) Market, By Aircraft
5.1.Market Snapshot 
5.2.Market Performance - Potential Model
5.3.Global Wireless In-Flight Entertainment (W-IFE)) Market, Sub Segment Analysis
5.3.1.Narrow Body
5.3.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
5.3.1.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)
5.3.2.Wide Body
5.3.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
5.3.2.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)
5.3.3.Regional Jet
5.3.3.1.Market estimates & forecasts, 2016-2026 (USD Billion)
5.3.3.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)


Chapter 6.Global Wireless In-Flight Entertainment (W-IFE)) Market, By Fitment Type
6.1.Market Snapshot 
6.2.Market Performance - Potential Model
6.3.Global Wireless In-Flight Entertainment (W-IFE)) Market, Sub Segment Analysis
6.3.1.Retro Fit
6.3.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
6.3.1.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)
6.3.2.Line Fit
6.3.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
6.3.2.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)

Chapter 7.Global Wireless In-Flight Entertainment (W-IFE)) Market, By Hardware
7.1.Market Snapshot 
7.2.Market Performance - Potential Model
7.3.Global Wireless In-Flight Entertainment (W-IFE)) Market, Sub Segment Analysis
7.3.1.Antenna
7.3.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
7.3.1.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)
7.3.2.WAPs
7.3.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
7.3.2.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)
7.3.3.Modems
7.3.3.1.Market estimates & forecasts, 2016-2026 (USD Billion)
7.3.3.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)

Chapter 8.Global Wireless In-Flight Entertainment (W-IFE)) Market, By Technology
8.1.Market Snapshot 
8.2.Market Performance - Potential Model
8.3.Global Wireless In-Flight Entertainment (W-IFE)) Market, Sub Segment Analysis
8.3.1.LTG
8.3.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
8.3.1.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.3.2.Ku-Band
8.3.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
8.3.2.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.3.3.L-Band
8.3.3.1.Market estimates & forecasts, 2016-2026 (USD Billion)
8.3.3.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.3.4.Ka Band
8.3.4.1.Market estimates & forecasts, 2016-2026 (USD Billion)
8.3.4.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)



Chapter 9.Global Wireless In-Flight Entertainment (W-IFE)) Market, by Regional Analysis
9.1.Wireless In-Flight Entertainment (W-IFE)) Market, Regional Market Snapshot (2016-2026)
9.2.North America Wireless In-Flight Entertainment (W-IFE)) Market Snapshot
9.2.1.U.S.
9.2.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
9.2.1.2.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.2.1.3.Fitment breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.2.1.4.Hardware breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.2.1.5.Technology breakdown estimates & forecasts, 2016-2026 (USD Billion)


9.2.2.Canada
9.2.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
9.2.2.2.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.2.2.3.Fitment breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.2.2.4.Hardware breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.2.2.5.Technology breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.3.Europe Wireless In-Flight Entertainment (W-IFE)) Market Snapshot
9.3.1.U.K. 
9.3.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
9.3.1.2.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.3.1.3.Fitment breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.3.1.4.Hardware breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.3.1.5.Technology breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.3.2.Germany 
9.3.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
9.3.2.2.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.3.2.3.Fitment breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.3.2.4.Hardware breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.3.2.5.Technology breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.3.3.France 
9.3.3.1.Market estimates & forecasts, 2016-2026 (USD Billion)
9.3.3.2.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.3.3.3.Fitment breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.3.3.4.Hardware breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.3.3.5.Technology breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.3.4.Rest of Europe
9.3.4.1.Market estimates & forecasts, 2016-2026 (USD Billion)
9.3.4.2.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.3.4.3.Fitment breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.3.4.4.Hardware breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.3.4.5.Technology breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.4.Asia Wireless In-Flight Entertainment (W-IFE)) Market Snapshot
9.4.1.China 
9.4.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
9.4.1.2.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.4.1.3.Fitment breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.4.1.4.Hardware breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.4.1.5.Technology breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.4.2.India 
9.4.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
9.4.2.2.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.4.2.3.Fitment breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.4.2.4.Hardware breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.4.2.5.Technology breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.4.3.Japan
9.4.3.1.Market estimates & forecasts, 2016-2026 (USD Billion)
9.4.3.2.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.4.3.3.Fitment breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.4.3.4.Hardware breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.4.3.5.Technology breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.4.4.Rest of Asia Pacific
9.4.4.1.Market estimates & forecasts, 2016-2026 (USD Billion)
9.4.4.2.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.4.4.3.Fitment breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.4.4.4.Hardware breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.4.4.5.Technology breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.5.Latin America Wireless In-Flight Entertainment (W-IFE)) Market Snapshot
9.5.1.Brazil 
9.5.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
9.5.1.2.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.5.1.3.Fitment breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.5.1.4.Hardware breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.5.1.5.Technology breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.5.2.Mexico 
9.5.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
9.5.2.2.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.5.2.3.Fitment breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.5.2.4.Hardware breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.5.2.5.Technology breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.6.Rest of The World 
9.6.1.South America
9.6.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
9.6.1.2.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.6.1.3.Fitment breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.6.1.4.Hardware breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.6.1.5.Technology breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.6.2.Middle East and Africa
9.6.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
9.6.2.2.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.6.2.3.Fitment breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.6.2.4.Hardware breakdown estimates & forecasts, 2016-2026 (USD Billion)
9.6.2.5.Technology breakdown estimates & forecasts, 2016-2026 (USD Billion)

Chapter 10.Competitive Intelligence
10.1.Company Market Share (Subject to Data Availability)
10.2.Top Market Strategies
10.3.Company Profiles
10.3.1.BAE System PLC
10.3.1.1.Overview
10.3.1.2.Financial (Subject to Data Availability)
10.3.1.3.Product Summary
10.3.1.4.Recent Developments
10.3.2.Bluebox Avionics Ltd
10.3.3.Cornerstone OnDemand Inc.
10.3.4.Gogo.Inc
10.3.5.Inflight Dublin, Ltd
10.3.6.Lufthansa Systems GmbH 
10.3.7.Panasonic Corporation
10.3.8.Rockwell Collins Inc
10.3.9.SITA OnAir
10.3.10.Thales Group SA.
Chapter 11.Research Process
11.1.Research Process
11.1.1.Data Mining
11.1.2.Analysis
11.1.3.Market Estimation
11.1.4.Validation
11.1.5.Publishing
11.1.6.Research Assumption

Global Wireless In-Flight Entertainment (W-IFE)s Market valued approximately USD 1.24 billion in 2018 is anticipated to grow with a healthy growth rate of more than 16.40% over the forecast period 2019-2026. Wireless In Flight Entertainment Market is expected to witness substantial growth over the next eight years. The growth can be attributed to the increasing prominence of wireless connectivity and the growing adoption of Bring Your Own Device (BYOD) trend among the public.
Growing inclination toward the use of personal electronic device onboard has supplemented the surging adoption of wireless in-flight entertainment and connectivity services.  These services can be easily accessed on the personal devices of passengers or airline-provided portable/embedded media interface devices.
Installation of W-IFE systems in aircraft can benefit airlines as well as passengers. For airlines, these systems can help increase their revenues and augment the return on investments. The current regulatory scenario has witnessed significant transformation towards the adoption of wireless IFE systems as they enable airlines to allow passengers’ usage of Portable Electronic Devices (PEDs) that were earlier prohibited as a part of regulatory obligations. The convergence of In-Flight Entertainment (IFE) and In-Flight Connectivity (IFC) segments has brought about numerous opportunities in the W-IFE arena, ranging from streaming of live movies and other Audio-Video (AVOD) content in PEDs to portable digital media tablets streaming live content, thereby complementing the BYOD era

Major market player included in this report are:
BAE System PLC
Bluebox Avionics Ltd
Cornerstone OnDemand Inc.
Gogo.Inc
Inflight Dublin, Ltd
Lufthansa Systems GmbH
Panasonic Corporation
Rockwell Collins Inc
SITA OnAir
Thales Group SA

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Aircraft:

Narrow Body
Wide Body
Regional Jet
By Fitment:

Retro Fit
Line Fit

By Hardware:

Antennas
WAPs
Modems

By Technology:

ATG
Ku-Band
L-band
Ka-Band

By Regions:
North America
U.S.
Canada
Europe
UK
Germany
Asia Pacific
China
India
Japan
Latin America
Brazil
Mexico
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2016, 2017
Base year – 2018
Forecast period – 2019 to 2026

Target Audience of the Global Wireless In-Flight Entertainment (W-IFE)s Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors


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