Global Visual Effects Market to reach USD 1.64 billion by 2027

Global Visual Effects Market Size study, by Component (Software, Hardware, Services ), by Type ( Matte Painting, Simulation FX, Compositing, Motion Capture, 3D Scanning, Character and Creature Animation, Concept Art, Previs/Pre-visualization, Others ), by Application (Movies, Advertisements, TV Shows, Gaming),and Regional Forecasts 2020-2027
Product Code:  IACTNGT_56782837
Chapter 1.	Executive Summary       
1.1.	Market Snapshot
1.2.	Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)
1.2.1.	Visual Effects Market, by Region, 2018-2027 (USD Billion)
1.2.2.	Visual Effects Market, by Component, 2018-2027 (USD Billion)
1.2.3.	Visual Effects Market, by Type, 2018-2027 (USD Billion)
1.2.4.	Visual Effects Market, by Application, 2018-2027 (USD Billion)
1.3.	Key Trends
1.4.	Estimation Methodology
1.5.	Research Assumption
Chapter 2.	Global Visual Effects Market Definition and Scope 
2.1.	Objective of the Study
2.2.	Market Definition & Scope
2.2.1.	Scope of the Study
2.2.2.	Industry Evolution
2.3.	Years Considered for the Study
2.4.	Currency Conversion Rates
Chapter 3.	Global Visual Effects Market Dynamics	
3.1.	Visual Effects Market Impact Analysis (2018-2027)
3.1.1.	Market Drivers
3.1.2.	Market Challenges
3.1.3.	Market Opportunities
Chapter 4.	Global Visual Effects Market: Industry Analysis
4.1.	Porter’s 5 Force Model
4.1.1.	Bargaining Power of Suppliers
4.1.2.	Bargaining Power of Buyers
4.1.3.	Threat of New Entrants
4.1.4.	Threat of Substitutes
4.1.5.	Competitive Rivalry
4.1.6.	Futuristic Approach to Porter’s 5 Force Model (2017-2027)
4.2.	PEST Analysis
4.2.1.	Political 
4.2.2.	Economical
4.2.3.	Social 
4.2.4.	Technological 
4.3.	Investment Adoption Model
4.4.	Analyst Recommendation & Conclusion
Chapter 5.	Global Visual Effects Market, by Component 
5.1.	Market Snapshot 
5.2.	Global Visual Effects Market by Component, Performance - Potential Analysis
5.3.	Global Visual Effects Market Estimates & Forecasts by Component 2017-2027 (USD Billion)
5.4.	Visual Effects Market, Sub Segment Analysis
5.4.1.	 Software
5.4.2.	 Hardware
5.4.3.	 Services
Chapter 6.	Global Visual Effects Market, by Type          
6.1.	Market Snapshot 
6.2.	Global Visual Effects Market by Type, Performance - Potential Analysis
6.3.	Global Visual Effects Market Estimates & Forecasts by Type 2017-2027 (USD Billion)
6.4.	Visual Effects Market, Sub Segment Analysis
6.4.1.	 Matte Painting
6.4.2.	 Simulation FX
6.4.3.	 Compositing
6.4.4.	Motion Capture
6.4.5.	 3D Scanning
6.4.6.	 Character and Creature Animation
6.4.7.	 Others
Chapter 7.	Global Visual Effects Market, by Application          
7.1.	Market Snapshot 
7.2.	Global Visual Effects Market by Application, Performance - Potential Analysis
7.3.	Global Visual Effects Market Estimates & Forecasts by Application 2017-2027 (USD Billion) 
7.4.	Visual Effects Market, Sub Segment Analysis
7.4.1.	     Movies
7.4.2.	Advertisements
7.4.3.	TV Shows
7.4.4.	Gaming
Chapter 8.	Global Visual Effects Market, Regional Analysis
8.1.	Visual Effects Market, Regional Market Snapshot 
8.2.	North America Visual Effects Market 
8.2.1.	U.S. Visual Effects Market
8.2.1.1.	Component breakdown estimates & forecasts, 2017-2027 
8.2.1.2.	Type breakdown estimates & forecasts, 2017-2027 
8.2.1.3.	Application breakdown estimates & forecasts, 2017-2027 
8.2.2.	Canada Visual Effects Market
8.3.	Europe Visual Effects Market Snapshot
8.3.1.	U.K. Visual Effects Market 
8.3.2.	Germany Visual Effects Market
8.3.3.	France Visual Effects Market
8.3.4.	Spain Visual Effects Market
8.3.5.	Italy Visual Effects Market
8.3.6.	Rest of Europe Visual Effects Market
8.4.	Asia-Pacific Visual Effects Market Snapshot
8.4.1.	China Visual Effects Market 
8.4.2.	India Visual Effects Market 
8.4.3.	Japan Visual Effects Market
8.4.4.	Australia Visual Effects Market
8.4.5.	South Korea Visual Effects Market
8.4.6.	Rest of Asia Pacific Visual Effects Market
8.5.	Latin America Visual Effects Market Snapshot
8.5.1.	Brazil Visual Effects Market
8.5.2.	Mexico Visual Effects Market
8.6.	Rest of The World Visual Effects Market

Chapter 9.	Competitive Intelligence
9.1.	Top Market Strategies
9.2.	Company Profiles
9.2.1.	 Blackmagic Design Pty. Ltd.
9.2.1.1.	Key Information
9.2.1.2.	Overview
9.2.1.3.	Financial (Subject to Data Availability)
9.2.1.4.	Component Summary
9.2.1.5.	Recent Developments
9.2.2.	  The Foundry Visionmongers
9.2.3.	 Zoic Studios
9.2.4.	 Animal Logic.
9.2.5.	FuseFX, Inc.
9.2.6.	 RE:Vision Effects, Inc.
9.2.7.	 Worldwide Fx.
9.2.8.	 Video Copilot and Final Image Inc.
9.2.9.	Red Giant LLC.
9.2.10.	 3DAR LTDA
Chapter 10.	Research Process
10.1.	Research Process
10.1.1.	Data Mining
10.1.2.	Analysis
10.1.3.	Market Estimation
10.1.4.	Validation
10.1.5.	Publishing
10.2.	Research Attributes
10.3.	Research Assumption

Global Visual Effects Market is valued approximately at USD 0.63 million in 2019 and is anticipated to grow with a healthy growth rate of more than 12.7 % over the forecast period 2020-2027. Visual effects or VFX is a special effect which is applied to a film or video that cannot be achieved during live action shooting. Usually, they’re used to create real-looking worlds, artefacts, animals and creatures. In TV shows, gaming, movies and commercials, these visual effects are commonly used. They are an especially important part of making films as they help to create effects that attract the audience. Simulation FX, motion capture, 3D scanning, concept art, matte painting and others are some of the various forms of visual effects. The factor driving the growth of this market is the growing number of streaming video viewers, growing demand for VFX in the media and entertainment field. However, high investment cost is expected to inhibit the market growth. Whereas, technological advancement in VFX is expected to create significant growth opportunity in the market over the forecast period. The key players of global Visual Effects market have adopted various strategies to gain competitive advantage including product launch, mergers and acquisition, partnerships and agreements, investment, funding and others. For instance, Adobe revealed in January 2019 that they had acquired Allegorithmic in order to add the technology of Allegorithmic to their various Innovative Cloud software. This will allow the business to manufacture multiple game products and will also encourage them to use emerging technology to provide their customers with better services. Deluxe Entertainment Services Group Inc. reported in July 2018 that it has acquired Atomic Fiction in order to develop fresh and demanding VFX ventures for episodics, labels, ads and features. This acquisition would help both businesses extend their VFX sequences and provide consumers with the best services.

The regional analysis of global Visual Effects market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. North America is the leading/significant region across the world in terms of market share owing to due to the increasing use of VFX in Hollywood movies. Whereas, Asia-Pacific is also anticipated to exhibit highest growth rate / CAGR over the forecast period 2020-2027. Factors such as the growing internet penetration and access to multimedia devices, customers are spending more time streaming digital content would create lucrative growth prospects for the Visual Effects market across Asia-Pacific region.

Major market player included in this report are:

Blackmagic Design Pty. Ltd.
The Foundry Visionmongers
Zoic Studios
Animal Logic.
FuseFX, Inc.
RE:Vision Effects, Inc.
Worldwide Fx.
Video Copilot and Final Image Inc.
Red Giant LLC.
3DAR LTDA.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Component:
Software
Hardware
Services
By Type:
Matte Painting, Simulation FX
Compositing, Motion Capture
3D Scanning, Character and Creature Animation
Concept Art
Previs/Pre-visualization
Others

By Application:
Movies
Advertisements
TV Shows
Gaming

By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE

Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2017, 2018
Base year – 2019
Forecast period – 2020 to 2027

Target Audience of the Global Visual Effects Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors


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