- October 1, 2020
- Category: Gaming, Sports and Fitness, Other Industry Reports
Global Online/Virtual Fitness Market Size Study Streaming Type (Live and on demand). By Session Type (Group, Solo). Device Type (Smart TV, Laptop/Desktop, Mobile, Other). By Revenue Model (Subscription, Advertisement, Hybrid). By End User (Professional Gyms, Sports Institutes, Defense Institutes, Educational Institutions, Corporate Institutions, Individuals, and Others) (By region (North America, Europe, Asia Pacific, Latin America, Rest of the world) Regional Forecasting 2020-2027.
Chapter 1. Executive Summary 1.1. Market Snapshot 1.2. Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion) 1.2.1. Online/Virtual Fitness Market, by streaming Type,2018-2027 (USD Billion) 1.2.2. Online/Virtual Fitness Market, by Session Type,2018-2027 (USD Billion) 1.2.3. Online/Virtual Fitness Market, by Device Type,2018-2027 (USD Billion) 1.2.4. Online/Virtual Fitness Market, by Revenue Model,2018-2027 (USD Billion) 1.2.5. Online/Virtual Fitness Market, by End User,2018-2027 (USD Billion) 1.2.6. Online/Virtual Fitness Market, By Region, 2018-2027 (USD Billion) 1.3. Key Trends 1.4. Estimation Methodology 1.5. Research Assumption Chapter 2. Global Online/Virtual Fitness Market Definition and Scope 2.1. Objective of the Study 2.2. Market Definition & Scope 2.2.1. Scope of the Study 2.2.2. Industry Evolution 2.3. Years Considered for the Study 2.4. Currency Conversion Rates Chapter 3. Global Online/Virtual Fitness Market Dynamics 3.1. Online/Virtual Fitness Market Impact Analysis (2018-2027) 3.1.1. Market Drivers 3.1.2. Market Challenges 3.1.3. Market Opportunities Chapter 4. Global Online/Virtual Fitness Market: Industry Analysis 4.1. Porter’s 5 Force Model 4.1.1. Bargaining Power of Suppliers 4.1.2. Bargaining Power of Buyers 4.1.3. Threat of New Entrants 4.1.4. Threat of Substitutes 4.1.5. Competitive Rivalry 4.1.6. Futuristic Approach to Porter’s 5 Force Model (2018-2027) 4.2. PEST Analysis 4.2.1. Political 4.2.2. Economic 4.2.3. Social 4.2.4. Technological 4.3. Investment Adoption Model 4.4. Analyst Recommendation & Conclusion Chapter 5. Global Online/Virtual Fitness Market, by Streaming Type 5.1. Market Snapshot 5.2. Global Online/Virtual Fitness Market by Source, Performance - Potential Analysis 5.3. Global Online/Virtual Fitness Market Estimates & Forecasts by Streaming Type 2018-2027 (USD Billion) 5.4. Online/Virtual Fitness Market, Sub Segment Analysis 5.4.1. Live 5.4.2. On Demand Chapter 6. Global Online/Virtual Fitness Market, by Session Type 6.1. Market Snapshot 6.2. Global Online/Virtual Fitness Market by Source, Performance - Potential Analysis 6.3. Global Online/Virtual Fitness Market Estimates & Forecasts by Session Type, 2018-2027 (USD Billion) 6.4. Online/Virtual Fitness Market, Sub Segment Analysis 6.4.1. Group 6.4.2. Solo Chapter 7. Global Online/Virtual Fitness Market, by Device Type 7.1. Market Snapshot 7.2. Global Online/Virtual Fitness Market by Source, Performance - Potential Analysis 7.3. Global Online/Virtual Fitness Market Estimates & Forecasts by Device Type, 2018-2027 (USD Billion) 7.4. Online/Virtual Fitness Market, Sub Segment Analysis 7.4.1. Smart TV 7.4.2. Laptop 7.4.3. Mobile/Desktop 7.4.4. Other Chapter 8. Global Online/Virtual Fitness Market, by Revenue Model 8.1. Market Snapshot 8.2. Global Online/Virtual Fitness Market by Source, Performance - Potential Analysis 8.3. Global Online/Virtual Fitness Market Estimates & Forecasts by Revenue Model, 2018-2027 (USD Billion) 8.4. Online/Virtual Fitness Market, Sub Segment Analysis 8.4.1. Subscription 8.4.2. Advertisement 8.4.3. Hybrid Chapter 9. Global Online/Virtual Fitness Market, by End User 9.1. Market Snapshot 9.2. Global Online/Virtual Fitness Market by Source, Performance - Potential Analysis 9.3. Global Online/Virtual Fitness Market Estimates & Forecasts by End User, 2018-2027 (USD Billion) 9.4. Online/Virtual Fitness Market, Sub Segment Analysis 9.4.1. Professional Gyms 9.4.2. Sports Institutes 9.4.3. Defence Institutes 9.4.4. Educational Institutions 9.4.5. Corporate Institutions 9.4.6. Individual 9.4.7. Others Chapter 10. Global Online/Virtual Fitness Market, Regional Analysis 10.1. Online/Virtual Fitness Market, Regional Market Snapshot 10.2. North America Online/Virtual Fitness Market 10.2.1. U.S. Online/Virtual Fitness Market 10.2.1.1. Streaming Type breakdown estimates & forecasts, 2018-2027 10.2.1.2. Session Type breakdown estimates & forecasts, 2018-2027 10.2.1.3. Device Type breakdown estimates & forecasts, 2018-2027 10.2.1.4. Revenue Model breakdown estimates & forecasts, 2018-2027 10.2.1.5. End User breakdown estimates & forecasts, 2018-2027 10.2.2. Canada Online/Virtual Fitness Market 10.3. Europe Online/Virtual Fitness Market Snapshot 10.3.1. U.K. Online/Virtual Fitness Market 10.3.2. Germany Online/Virtual Fitness Market 10.3.3. France Online/Virtual Fitness Market 10.3.4. Spain Online/Virtual Fitness Market 10.3.5. Italy Online/Virtual Fitness Market 10.3.6. Rest of Europe Online/Virtual Fitness Market 10.4. Asia-Pacific Online/Virtual Fitness Market Snapshot 10.4.1. China Online/Virtual Fitness Market 10.4.2. India Online/Virtual Fitness Market 10.4.3. Japan Online/Virtual Fitness Market 10.4.4. Australia Online/Virtual Fitness Market 10.5. Latin America Online/Virtual Fitness Market Snapshot 10.6. Rest of The World Online/Virtual Fitness Market Chapter 11. Competitive Intelligence 11.1. Top Market Strategies 11.2. Company Profile 11.2.1. ClassPass Inc. 184.108.40.206. Key Information 220.127.116.11. Overview 18.104.22.168. Financial (Subject to Data Availability) 22.214.171.124. ProductSummary 126.96.36.199. Recent Developments 11.2.2. Fitbit, Inc. 11.2.3. FitnessOnDemand 11.2.4. Les Mills International Ltd. 11.2.5. Navigate Wellbeing Solutions 11.2.6. Peerfit, Inc. 11.2.7. Reh-Fit Centre 11.2.8. Sworkit 11.2.9. Viva Leisure, 11.2.10. Wellbeats, Inc. Chapter 12. Research Process 12.1. Research Process 12.1.1. Data Mining 12.1.2. Analysis 12.1.3. Market Estimation 12.1.4. Validation 12.1.5. Publishing 12.2. Research Attributes 12.3. Research Assumption
Global Online/Virtual Fitness Market was valued at USD XX million in 2019 and is expected to grow with a CAGR of XX % over the forecast period 2020-2027. Rising the vigorous internet connectivity crosswise the developed as well as developing countries growing the virtual market. Virtual/ online fitness trends are a revolution of next generation. Online sessions those people who cannot attend fitness sessions physically. Furthermore, working people can attend their sessions anytime as it provides time flexibility. Additionally, Health wearable devices and Fitness sensor smart phones enable various health application which help user’s health and lifestyle Online/Virtual Fitness Market growth is driven by Rising awareness about health, growing adoption of digitalization and Rising awareness of AR and VR based fitness program. Rising digitalization along with the connected fitness equipment such as health parameter, Time calculating devices. For instance, In December 2020, Apple Launched Fitness+ this Apple Fitness+ Brings Studio style workout to apple TV, iPhone, iPad. However, Lack of awareness about the multiple online services, High Cost of Content creation and Interruption in the flow of the class due to tech glitches are hindering the growth of market over the forecasting period 2020-2027.
The regional analysis of the Online/Virtual Fitness Market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America, and Rest of the World. In which North America is dominating the market as focusing on valuable medicine and personalized care. In addition, Numerous Healthcare organizations in this region. However, Asia Pacific is highest growing market in the forecasting year due to pro fitness government policies, increasing Online/Virtual Market and changing lifestyle.
Key Players in Global Online/Virtual Fitness Market
Les Mills International Ltd.
Navigate Wellbeing Solutions
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Streaming Type:
By Session Type:
By Device Type:
By Revenue Model:
By End User:
Rest of LA
Rest of the World
Furthermore, years considered for the study are as follows:
Historical year – 2017, 2018
Base year – 2019
Forecast period – 2020 to 2027
Target Audience of Global Online/Virtual Fitness Market in Market Study:
Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Value-Added Resellers (VARs)
Third-party knowledge providers