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Global Online/Virtual Fitness Market Size to reach USD 56.61 billion by 2027.

Global Online/Virtual Fitness Market Size Study Streaming Type (Live and on demand). By Session Type (Group, Solo). Device Type (Smart TV, Laptop/Desktop, Mobile, Other). By Revenue Model (Subscription, Advertisement, Hybrid). By End User (Professional Gyms, Sports Institutes, Defense Institutes, Educational Institutions, Corporate Institutions, Individuals, and Others) (By region (North America, Europe, Asia Pacific, Latin America, Rest of the world) Regional Forecasting 2020-2027.

Product Code: OIRGSAF_84782750
Publish Date: 1-10-2020
Page: 200

Global Online/Virtual Fitness Market was valued at USD 7.06  billion in 2020 and is expected to grow with a CAGR of 35 % over the forecast period 2021-2027. Rising the vigorous internet connectivity crosswise the developed as well as developing countries growing the virtual market. Virtual/ online fitness trends are a revolution of next generation. Online sessions those people who cannot attend fitness sessions physically. Furthermore, working people can attend their sessions anytime as it provides time flexibility. Online or virtual Fitness is a fitness/wellness service that allows consumers to connect with a trainer or instructor online/virtually rather than visiting a fitness facility. Typically, the fitness instruction videos are available on the fitness instructor’s web dashboards or fitness applications. Furthermore, virtual fitness sensors in smartphones and wearables enable a variety of virtual fitness applications, such as sleep monitoring and running rhythm tracks, to help users improve their lifestyles and health. The major factor driving the growth of the market includes the global spread of COVID-19, Rising awareness of health & well-being in developing economies, growing chronic diseases, and rising smartphone penetration across the globe.

Additionally, Health wearable devices and Fitness sensor smart phones enable various health application which help user’s health and lifestyle Online/Virtual Fitness Market growth is driven by Rising awareness about health, growing adoption of digitalization and Rising awareness of AR and VR based fitness program. Rising digitalization along with the connected fitness equipment such as health parameter, Time calculating devices. For instance, In December 2020, Apple Launched Fitness+ this Apple Fitness+ Brings Studio style workout to apple TV, iPhone, iPad. However, Lack of awareness about the multiple online services, High Cost of Content creation and Interruption in the flow of the class due to tech glitches are hindering the growth of market over the forecasting period 2020-2027.

The regional analysis of the Online/Virtual Fitness Market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America, and Rest of the World. In which North America is dominating the market as focusing on valuable medicine and personalized care. In addition, Numerous Healthcare organizations in this region. However, Asia Pacific is highest growing market in the forecasting year due to pro fitness government policies, increasing Online/Virtual Market and changing lifestyle.

Key Players in Global Online/Virtual Fitness Market
ClassPass Inc.
Fitbit, Inc.
Les Mills International Ltd.
Navigate Wellbeing Solutions
Peerfit, Inc.
Reh-Fit Centre
Viva Leisure,
Wellbeats, Inc.

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Streaming Type:
On Demand
By Session Type:
By Device Type:
Smart TV
By Revenue Model:
By End User:
Professional Gyms
Sports Institutes
Defence Institutes
Educational Institutions
Corporate Institutions
By Region:
North America

Asia Pacific

Latin America
Rest of LA
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2017, 2018
Base year – 2019
Forecast period – 2020 to 2027

Target Audience of Global Online/Virtual Fitness Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers

Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)
1.2.1. Online/Virtual Fitness Market, by streaming Type,2018-2027 (USD Billion)
1.2.2. Online/Virtual Fitness Market, by Session Type,2018-2027 (USD Billion)
1.2.3. Online/Virtual Fitness Market, by Device Type,2018-2027 (USD Billion)
1.2.4. Online/Virtual Fitness Market, by Revenue Model,2018-2027 (USD Billion)
1.2.5. Online/Virtual Fitness Market, by End User,2018-2027 (USD Billion)
1.2.6. Online/Virtual Fitness Market, By Region, 2018-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Online/Virtual Fitness Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Online/Virtual Fitness Market Dynamics
3.1. Online/Virtual Fitness Market Impact Analysis (2018-2027)
3.1.1. Market Drivers
3.1.2. Market Challenges
3.1.3. Market Opportunities
Chapter 4. Global Online/Virtual Fitness Market: Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter’s 5 Force Model (2018-2027)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economic
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global Online/Virtual Fitness Market, by Streaming Type
5.1. Market Snapshot
5.2. Global Online/Virtual Fitness Market by Source, Performance – Potential Analysis
5.3. Global Online/Virtual Fitness Market Estimates & Forecasts by Streaming Type 2018-2027 (USD Billion)
5.4. Online/Virtual Fitness Market, Sub Segment Analysis
5.4.1. Live
5.4.2. On Demand
Chapter 6. Global Online/Virtual Fitness Market, by Session Type
6.1. Market Snapshot
6.2. Global Online/Virtual Fitness Market by Source, Performance – Potential Analysis
6.3. Global Online/Virtual Fitness Market Estimates & Forecasts by Session Type, 2018-2027 (USD Billion)
6.4. Online/Virtual Fitness Market, Sub Segment Analysis
6.4.1. Group
6.4.2. Solo

Chapter 7. Global Online/Virtual Fitness Market, by Device Type
7.1. Market Snapshot
7.2. Global Online/Virtual Fitness Market by Source, Performance – Potential Analysis
7.3. Global Online/Virtual Fitness Market Estimates & Forecasts by Device Type, 2018-2027 (USD Billion)
7.4. Online/Virtual Fitness Market, Sub Segment Analysis
7.4.1. Smart TV
7.4.2. Laptop
7.4.3. Mobile/Desktop
7.4.4. Other
Chapter 8. Global Online/Virtual Fitness Market, by Revenue Model
8.1. Market Snapshot
8.2. Global Online/Virtual Fitness Market by Source, Performance – Potential Analysis
8.3. Global Online/Virtual Fitness Market Estimates & Forecasts by Revenue Model, 2018-2027 (USD Billion)
8.4. Online/Virtual Fitness Market, Sub Segment Analysis
8.4.1. Subscription
8.4.2. Advertisement
8.4.3. Hybrid
Chapter 9. Global Online/Virtual Fitness Market, by End User
9.1. Market Snapshot
9.2. Global Online/Virtual Fitness Market by Source, Performance – Potential Analysis
9.3. Global Online/Virtual Fitness Market Estimates & Forecasts by End User, 2018-2027 (USD Billion)
9.4. Online/Virtual Fitness Market, Sub Segment Analysis
9.4.1. Professional Gyms
9.4.2. Sports Institutes
9.4.3. Defence Institutes
9.4.4. Educational Institutions
9.4.5. Corporate Institutions
9.4.6. Individual
9.4.7. Others
Chapter 10. Global Online/Virtual Fitness Market, Regional Analysis
10.1. Online/Virtual Fitness Market, Regional Market Snapshot
10.2. North America Online/Virtual Fitness Market
10.2.1. U.S. Online/Virtual Fitness Market Streaming Type breakdown estimates & forecasts, 2018-2027 Session Type breakdown estimates & forecasts, 2018-2027 Device Type breakdown estimates & forecasts, 2018-2027 Revenue Model breakdown estimates & forecasts, 2018-2027 End User breakdown estimates & forecasts, 2018-2027
10.2.2. Canada Online/Virtual Fitness Market
10.3. Europe Online/Virtual Fitness Market Snapshot
10.3.1. U.K. Online/Virtual Fitness Market
10.3.2. Germany Online/Virtual Fitness Market
10.3.3. France Online/Virtual Fitness Market
10.3.4. Spain Online/Virtual Fitness Market
10.3.5. Italy Online/Virtual Fitness Market
10.3.6. Rest of Europe Online/Virtual Fitness Market
10.4. Asia-Pacific Online/Virtual Fitness Market Snapshot
10.4.1. China Online/Virtual Fitness Market
10.4.2. India Online/Virtual Fitness Market
10.4.3. Japan Online/Virtual Fitness Market
10.4.4. Australia Online/Virtual Fitness Market
10.5. Latin America Online/Virtual Fitness Market Snapshot
10.6. Rest of The World Online/Virtual Fitness Market
Chapter 11. Competitive Intelligence
11.1. Top Market Strategies
11.2. Company Profile
11.2.1. ClassPass Inc. Key Information Overview Financial (Subject to Data Availability) ProductSummary Recent Developments
11.2.2. Fitbit, Inc.
11.2.3. FitnessOnDemand
11.2.4. Les Mills International Ltd.
11.2.5. Navigate Wellbeing Solutions
11.2.6. Peerfit, Inc.
11.2.7. Reh-Fit Centre
11.2.8. Sworkit
11.2.9. Viva Leisure,
11.2.10. Wellbeats, Inc.

Chapter 12. Research Process
12.1. Research Process
12.1.1. Data Mining
12.1.2. Analysis
12.1.3. Market Estimation
12.1.4. Validation
12.1.5. Publishing
12.2. Research Attributes
12.3. Research Assumption

The study of the market is incorporated by extensive primary and secondary research conducted by the research team at OMR. Secondary research has been conducted to refine the available data to breakdown the market in various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geographies to provide a better regional outlook. In the report, country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. Our analysts contact company executives, managers, key opinion leaders, and industry experts. This enables our analyst to derive the closest possible figures without any major deviations in the actual number.

Primary Research Sources:

  • Interview conducted with raw material suppliers & manufacturers.
  • Interview conducted with manufacturers, suppliers & distributors, researchers, & representatives of regulatory bodies.
  • Interview conducted with market players, industry experts, & independent consultants.
  • Secondary Research Sources:
  • Purchased Database: D&B Hoovers, Bloomberg, Inc., Business Information Industry Association, NAICS Association.
  • Internal Database: White papers, Certified Publications, Articles by Recognized Authors and Regulatory Bodies.
  • Government Databases: Food and Agriculture Organization (FAO), European Industrial Hemp Association (EIHA), World Health Organization (WHO), Food and Drug Administration (FDA), International Telecommunication Union (ITU), United States Department of Agriculture (USDA), International organization of Motor Vehicle Manufacturers (OICA).

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