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Global Interactive Video Wall Market to reach USD 10.62 billion by 2027.

Global Interactive Video Wall Market Size study, by Layout (Standard Layout, Custom Layout), Display (LCD, LED, Others), End User(Retail, Corporate, Transportation, Healthcare, Hospitality, Museum, Others ) and Regional Forecasts 2020-2027

Product Code: IACTH_50711200
Publish Date: 12-12-2020
Page: 200

Global Interactive Video Wall Market is valued approximately USD 4.92 billion in 2019 and is anticipated to grow with a healthy growth rate of more than 10.10 % over the forecast period 2020-2027. Interactive Video Wall is a set up that has multiple screens , monitors, projectors it is a powerful display that gives user an option to interact with the walls visually. Also, the Interactive Video Wall is used in museums, Corporate sectors, Retail Stores, Education, Restaurants, Cafe and more. The increasing demand for interactive video walls in corporate sectors, Healthcare sectors, Malls, Public Places, Stadiums and video games has led the adoption of Interactive Video Wall across the forecast period. For Instance: as per World Economic Forum In 2020, the global video game market generated revenue worth $159 billion, nearly four times the box office ($43 billion in 2019) and nearly three times the music industry ($57 billion in 2019). Asia-Pacific is the most lucrative region in terms of sales, accounting for almost half of the total value of the games market. North America contributes a fifth of overall sales. However, high costs of these products, limited use of interactive walls in outdoor purposes impedes the growth of the market over the forecast period of 2020-2027. Also, with the increasing crimes this screen are used to identify the criminal in a more efficient way in police department & demand for Interactive Video Wall in medical sectors and Research Centers is likely to increase the market growth during the forecast period.

The regional analysis of global Interactive Video Wall market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. Europe is the leading/significant region across the world in terms of market share owing to the increasing demand for interactive walls in healthcare, entertainment and gaming sectors. Whereas, Asia-Pacific is also anticipated to exhibit highest growth rate / CAGR over the forecast period 2020-2027. Factors such as rising disposable income, advancement of criminal identification techniques and improving healthcare infrastructure would create lucrative growth prospects for the Interactive Video Wall market across Asia-Pacific region.

Major market player included in this report are:
Christie Digital System Inc
Eyefactive GmbH
Intermedia Touch
Panasonic Corporation
Planar Systems, Inc
Prestop B.V.
Pro Display

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Layout
Standard Layout
Custom Layout

By Display

By End User

By Region:
North America

Asia Pacific
South Korea
Latin America
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2017, 2018
Base year – 2019
Forecast period – 2020 to 2027

Target Audience of the Global Interactive Video Wall Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers

Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)
1.2.1. Interactive Video Wall Market, by Region, 2018-2027 (USD Billion)
1.2.2. Interactive Video Wall Market, by Layout, 2018-2027 (USD Billion)
1.2.3. Interactive Video Wall Market, by Display, 2018-2027 (USD Billion)
1.2.4. Interactive Video Wall Market, by End User, 2018-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Interactive Video Wall Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Interactive Video Wall Market Dynamics
3.1. Interactive Video Wall Market Impact Analysis (2018-2027)
3.1.1. Market Drivers
3.1.2. Market Challenges
3.1.3. Market Opportunities
Chapter 4. Global Interactive Video Wall Market Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter’s 5 Force Model (2017-2027)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global Interactive Video Wall Market, by Layout
5.1. Market Snapshot
5.2. Global Interactive Video Wall Market by Layout, Performance – Potential Analysis
5.3. Global Interactive Video Wall Market Estimates & Forecasts by Layout 2017-2027 (USD Billion)
5.4. Interactive Video Wall Market, Sub Segment Analysis
5.4.1. Standard Layout
5.4.2. Custom Layout
Chapter 6. Global Interactive Video Wall Market, by Display
6.1. Market Snapshot
6.2. Global Interactive Video Wall Market by Display, Performance – Potential Analysis
6.3. Global Interactive Video Wall Market Estimates & Forecasts by Display 2017-2027 (USD Billion)
6.4. Interactive Video Wall Market, Sub Segment Analysis
6.4.1. LCD
6.4.2. LED
6.4.3. Other
Chapter 7. Global Interactive Video Wall Market, by End User
7.1. Market Snapshot
7.2. Global Interactive Video Wall Market by End User, Performance – Potential Analysis
7.3. Global Interactive Video Wall Market Estimates & Forecasts by End User 2017-2027 (USD Billion)
7.4. Interactive Video Wall Market, Sub Segment Analysis
7.4.1. Retail
7.4.2. Corporate
7.4.3. Transportation
7.4.4. Healthcare
7.4.5. Hospitality
7.4.6. Museum
7.4.7. Others
Chapter 8. Global Interactive Video Wall Market, Regional Analysis
8.1. Interactive Video Wall Market, Regional Market Snapshot
8.2. North America Interactive Video Wall Market
8.2.1. U.S. Interactive Video Wall Market Layout breakdown estimates & forecasts, 2017-2027 Display breakdown estimates & forecasts, 2017-2027 End User breakdown estimates & forecasts, 2017-2027
8.2.2. Canada Interactive Video Wall Market
8.3. Europe Interactive Video Wall Market Snapshot
8.3.1. U.K. Interactive Video Wall Market
8.3.2. Germany Interactive Video Wall Market
8.3.3. France Interactive Video Wall Market
8.3.4. Spain Interactive Video Wall Market
8.3.5. Italy Interactive Video Wall Market
8.3.6. Rest of Europe Interactive Video Wall Market
8.4. Asia-Pacific Interactive Video Wall Market Snapshot
8.4.1. China Interactive Video Wall Market
8.4.2. India Interactive Video Wall Market
8.4.3. Japan Interactive Video Wall Market
8.4.4. Australia Interactive Video Wall Market
8.4.5. South Korea Interactive Video Wall Market
8.4.6. Rest of Asia Pacific Interactive Video Wall Market
8.5. Latin America Interactive Video Wall Market Snapshot
8.5.1. Brazil Interactive Video Wall Market
8.5.2. Mexico Interactive Video Wall Market
8.6. Rest of The World Interactive Video Wall Market

Chapter 9. Competitive Intelligence
9.1. Top Market Strategies
9.2. Company Profiles
9.2.1. Christie Digital System Inc Key Information Overview Financial (Subject to Data Availability) Product Summary Recent Developments
9.2.2. Eyefactive GmbH
9.2.3. IDEUM
9.2.4. Intermedia Touch
9.2.5. leyard
9.2.6. MultiTaction
9.2.7. Panasonic Corporation
9.2.8. Planar Systems, Inc
9.2.9. Prestop B.V.
9.2.10. Pro Display
Chapter 10. Research Process
10.1. Research Process
10.1.1. Data Mining
10.1.2. Analysis
10.1.3. Market Estimation
10.1.4. Validation
10.1.5. Publishing
10.2. Research Attributes
10.3. Research Assumption

The study of the market is incorporated by extensive primary and secondary research conducted by the research team at OMR. Secondary research has been conducted to refine the available data to breakdown the market in various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geographies to provide a better regional outlook. In the report, country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. Our analysts contact company executives, managers, key opinion leaders, and industry experts. This enables our analyst to derive the closest possible figures without any major deviations in the actual number.

Primary Research Sources:

  • Interview conducted with raw material suppliers & manufacturers.
  • Interview conducted with manufacturers, suppliers & distributors, researchers, & representatives of regulatory bodies.
  • Interview conducted with market players, industry experts, & independent consultants.
  • Secondary Research Sources:
  • Purchased Database: D&B Hoovers, Bloomberg, Inc., Business Information Industry Association, NAICS Association.
  • Internal Database: White papers, Certified Publications, Articles by Recognized Authors and Regulatory Bodies.
  • Government Databases: Food and Agriculture Organization (FAO), European Industrial Hemp Association (EIHA), World Health Organization (WHO), Food and Drug Administration (FDA), International Telecommunication Union (ITU), United States Department of Agriculture (USDA), International organization of Motor Vehicle Manufacturers (OICA).

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