Global In-flight Entertainment and Connectivity (IFEC) Market to reach USD 10.7 billion by 2026.

Global In-flight Entertainment and Connectivity (IFEC) Market Size study, by Product (IFE Hardware, IFE Connectivity, IFE Content), by Aircraft (Narrow-Body Aircraft, Wide-Body Aircraft, Business Jets, Very Large Aircraft), by End-Use (OEL, Aftermarket) and by Regional Forecasts 2019-2026
Product Code:  ALATAAWT_78466973
Chapter 1.Global In-flight Entertainment and Connectivity (IFEC) Market Definition and Scope 
1.1.Research Objective
1.2.Market Definition
1.3.Scope of The Study
1.4.Years Considered for The Study
1.5.Currency Conversion Rates
1.6.Report Limitation
Chapter 2.Research Methodology
2.1.Research Process
2.1.1.Data Mining
2.1.2.Analysis
2.1.3.Market Estimation
2.1.4.Validation
2.1.5.Publishing
2.2.Research Assumption
Chapter 3.Executive Summary 
3.1.Global & Segmental Market Estimates & Forecasts, 2016-2026 (USD Billion)
3.2.Key Trends
Chapter 4.Global In-flight Entertainment and Connectivity (IFEC) Market Dynamics
4.1.Growth Prospects
4.1.1.Drivers
4.1.2.Restraints
4.1.3.Opportunities
4.2.Industry Analysis
4.2.1.Porter’s 5 Force Model
4.2.2.PEST Analysis
4.2.3.Value Chain Analysis
4.3.Analyst Recommendation & Conclusion
Chapter 5.Global In-flight Entertainment and Connectivity (IFEC) Market, By Product
5.1.Market Snapshot 
5.2.Market Performance - Potential Model
5.3.Global In-flight Entertainment and Connectivity (IFEC) Market, Sub Segment Analysis
5.3.1.IFE Hardware
5.3.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
5.3.1.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)
5.3.1.3.Subsegment breakdown estimates & forecasts, 2016-2026 (USD Billion)
5.3.1.3.1 Portable Hardware
5.3.1.3.2 Non-Portable Hardware
5.3.2.IFE Connectivity
5.3.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
5.3.2.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)
5.3.2.3.Subsegment breakdown estimates & forecasts, 2016-2026 (USD Billion)
5.3.2.3.1 IFE Wired Connectivity
5.3.2.3.2 IFE Wireless Connectivity
5.3.3.IFE Content
5.3.3.1.Market estimates & forecasts, 2016-2026 (USD Billion)
5.3.3.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)
5.3.3.3.Subsegment breakdown estimates & forecasts, 2016-2026 (USD Billion)
5.3.2.3.1 Stored Content Services
5.3.2.3.2 Streamed Content Services

Chapter 6.Global In-flight Entertainment and Connectivity (IFEC) Market, By Aircraft
6.1.Market Snapshot 
6.2.Market Performance - Potential Model
6.3.Global In-flight Entertainment and Connectivity (IFEC) Market, Sub Segment Analysis
6.3.1.Narrow-Body Aircraft 
6.3.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
6.3.1.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)
6.3.2.Wide-Body Aircraft
6.3.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
6.3.2.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)
6.3.3.Business Jets
6.3.3.1.Market estimates & forecasts, 2016-2026 (USD Billion)
6.3.3.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)
6.3.4.Very Large Aircraft
6.3.4.1.Market estimates & forecasts, 2016-2026 (USD Billion)
6.3.4.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)

Chapter 7.Global In-flight Entertainment and Connectivity (IFEC) Market, By End Use
7.1.Market Snapshot 
7.2.Market Performance - Potential Model
7.3.Global In-flight Entertainment and Connectivity (IFEC) Market, Sub Segment Analysis
7.3.1.OEL 
7.3.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
7.3.1.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)
7.3.2.Aftermarket
7.3.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
7.3.2.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)

Chapter 8.Global In-flight Entertainment and Connectivity (IFEC) Market, by Regional Analysis
8.1.In-flight Entertainment and Connectivity (IFEC) Market, Regional Market Snapshot (2016-2026)
8.2.North America In-flight Entertainment and Connectivity (IFEC) Market Snapshot
8.2.1.U.S.
8.2.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
8.2.1.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.2.1.3.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.2.1.4.End Use breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.2.2.Canada
8.2.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
8.2.2.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.2.2.3.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.2.2.4.End Use breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.3.Europe In-flight Entertainment and Connectivity (IFEC) Market Snapshot
8.3.1.U.K. 
8.3.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
8.3.1.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.3.1.3.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.3.1.4.End Use breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.3.2.Germany 
8.3.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
8.3.2.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.3.2.3.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.3.2.4.End Use breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.3.3.France 
8.3.3.1.Market estimates & forecasts, 2016-2026 (USD Billion)
8.3.3.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.3.3.3.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.3.3.4.End Use breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.3.4.Rest of Europe
8.3.4.1.Market estimates & forecasts, 2016-2026 (USD Billion)
8.3.4.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.3.4.3.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.3.4.4.End Use breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.4.Asia In-flight Entertainment and Connectivity (IFEC) Market Snapshot
8.4.1.China 
8.4.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
8.4.1.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.4.1.3.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.4.1.4.End Use breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.4.2.India 
8.4.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
8.4.2.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.4.2.3.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.4.2.4.End Use breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.4.3.Japan
8.4.3.1.Market estimates & forecasts, 2016-2026 (USD Billion)
8.4.3.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.4.3.3.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.4.3.4.End Use breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.4.4.Rest of Asia Pacific
8.4.4.1.Market estimates & forecasts, 2016-2026 (USD Billion)
8.4.4.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.4.4.3.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.4.4.4.End Use breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.5.Latin America In-flight Entertainment and Connectivity (IFEC) Market Snapshot
8.5.1.Brazil 
8.5.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
8.5.1.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.5.1.3.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.5.1.4.End Use breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.5.2.Mexico 
8.5.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
8.5.2.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.5.2.3.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.5.2.4.End Use breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.6.Rest of The World 
8.6.1.South America
8.6.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
8.6.1.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.6.1.3.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.6.1.4.End Use breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.6.2.Middle East and Africa
8.6.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
8.6.2.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.6.2.3.Aircraft breakdown estimates & forecasts, 2016-2026 (USD Billion)
8.6.2.4.End Use breakdown estimates & forecasts, 2016-2026 (USD Billion)

Chapter 9.Competitive Intelligence
9.1.Company Market Share (Subject to Data Availability)
9.2.Top Market Strategies
9.3.Company Profiles
9.3.1.Panasonic Avionics Corporation 
9.3.1.1.Overview
9.3.1.2.Financial (Subject to Data Availability)
9.3.1.3.Product Summary
9.3.1.4.Recent Developments
9.3.2.Thales Group 
9.3.3.Global Eagle Entertainment, Inc. 
9.3.4.Gogo LLC 
9.3.5.Rockwell Collins, Inc. 
9.3.6.Viasat, Inc. 
9.3.7.Sitaonair 
9.3.8.Digecor, Inc. 
9.3.9.Zodiac Aerospace 
9.3.10.Honeywell International 
9.3.11.Lufthansa Systems GmbH & Co. Kg
Chapter 10.Research Process
10.1.Research Process
10.1.1.Data Mining
10.1.2.Analysis
10.1.3.Market Estimation
10.1.4.Validation
10.1.5.Publishing
10.1.6.Research Assumption

Global In-flight Entertainment and Connectivity (IFEC) Market valued approximately USD 5.3 billion in 2018 is anticipated to grow with a healthy growth rate of more than 9.23% over the forecast period 2019-2026. Recent developments in mobile and satellite technology, increasing expectation of the standard customer, low availability of the in-flight wireless internet, increasing demand for luxury complemented by commercial flight are the major factors driving the growth of Global In-flight Entertainment and Connectivity (IFEC) Market. Furthermore, Introduction of high throughput satellite (HTS) facilitating connectivity via Ka band to be used in geo-positioning services, multi-media data, and several other applications, the eminence of digital marketing and free Wi-Fi are aiding to the growth of the market. However, high capital requirement, demand for advanced digital content, high maintenance associated and rigid regulations applied by the Federal Aviation Authority (FAA), are the restrains that hinders the growth of the market. In-flight entertainment (IFE) refers to the entertainment provided by the airline company to the passenger during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility. In-flight Entertainment and Connectivity (IFEC) provides the passenger with ease of having entertainment during the flight just like refreshments. However, it mainly focuses on professionals traveling for businessman wishing to be connected to the internet for emails and other work during the transit.
The regional analysis of Global Applicant Tracking Systems Market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. North America is the leading/significant region across the world in terms of market share. Whereas, owing to the countries such as China, Japan, and India, Asia Pacific region is anticipated to exhibit higher growth rate / CAGR over the forecast period 2019-2026.
Major market player included in this report are:
Panasonic Avionics Corporation
Thales Group
Global Eagle Entertainment, Inc.
Gogo LLC
Rockwell Collins, Inc.
Viasat, Inc.
Sitaonair
Digecor, Inc.
Zodiac Aerospace
Honeywell International
Lufthansa Systems GmbH & Co. Kg

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Product:

IFE Hardware
IFE Connectivity
IFE Content

By Aircraft:

Narrow-Body Aircraft
Wide-Body Aircraft
Business Jets
Very Large Aircraft

By End-Use:

OEL
Aftermarket

By Regions:
North America
U.S.
Canada
Europe
UK
Germany
Asia Pacific
China
India
Japan
Latin America
Brazil
Mexico
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2016, 2017
Base year – 2018
Forecast period – 2019 to 2026

Target Audience of the Global In-flight Entertainment and Connectivity (IFEC) Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors


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