Global Home Entertainment Devices Market to reach USD XX billion by 2027

Global Home Entertainment Devices Market Size study, by Product Type (Audio equipment, Video devices and Gaming consoles), by Connectivity (Wired devices and Wireless devices) and Regional Forecasts 2020-2027
Product Code:  ECE_70780402
Chapter 1.	Executive Summary 
1.1.	Market Snapshot
1.2.	Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)
1.2.1.	Home Entertainment Devices Market, by Region, 2018-2027 (USD Billion)
1.2.2.	Home Entertainment Devices Market, by Product Type, 2018-2027 (USD Billion)
1.2.3.	Home Entertainment Devices Market, by Connectivity, 2018-2027 (USD Billion)
1.3.	Key Trends
1.4.	Estimation Methodology
1.5.	Research Assumption
Chapter 2.	Global Home Entertainment Devices Market Definition and Scope 
2.1.	Objective of the Study
2.2.	Market Definition & Scope
2.2.1.	Scope of the Study
2.2.2.	Industry Evolution
2.3.	Years Considered for the Study
2.4.	Currency Conversion Rates
Chapter 3.	Global Home Entertainment Devices Market Dynamics	
3.1.	Home Entertainment Devices Market Impact Analysis (2018-2027)
3.1.1.	Market Drivers
3.1.2.	Market Challenges
3.1.3.	Market Opportunities
Chapter 4.	Global Home Entertainment Devices Market Industry Analysis
4.1.	Porter’s 5 Force Model
4.1.1.	Bargaining Power of Suppliers
4.1.2.	Bargaining Power of Buyers
4.1.3.	Threat of New Entrants
4.1.4.	Threat of Substitutes
4.1.5.	Competitive Rivalry
4.1.6.	Futuristic Approach to Porter’s 5 Force Model (2017-2027)
4.2.	PEST Analysis
4.2.1.	Political 
4.2.2.	Economical
4.2.3.	Social 
4.2.4.	Technological 
4.3.	Investment Adoption Model
4.4.	Analyst Recommendation & Conclusion
Chapter 5.	Global Home Entertainment Devices Market, by Product Type          
5.1.	Market Snapshot 
5.2.	Global Home Entertainment Devices Market by Product Type, Performance - Potential Analysis
5.3.	Global Home Entertainment Devices Market Estimates & Forecasts by Product Type 2017-2027 (USD Billion)
5.4.	Home Entertainment Devices Market, Sub Segment Analysis
5.4.1.	 Audio equipment
5.4.2.	Video devices
5.4.3.	Gaming consoles
Chapter 6.	Global Home Entertainment Devices Market, by Connectivity          
6.1.	Market Snapshot 
6.2.	Global Home Entertainment Devices Market by Connectivity, Performance - Potential Analysis
6.3.	Global Home Entertainment Devices Market Estimates & Forecasts by Connectivity 2017-2027 (USD Billion)
6.4.	Home Entertainment Devices Market, Sub Segment Analysis
6.4.1.	Wired devices
6.4.2.	Wireless devices
Chapter 7.	Global Home Entertainment Devices Market, Regional Analysis
7.1.	Home Entertainment Devices Market, Regional Market Snapshot 
7.2.	North America Home Entertainment Devices Market 
7.2.1.	U.S. Home Entertainment Devices Market
7.2.1.1.	  Product Type breakdown estimates & forecasts, 2017-2027
7.2.1.2.	Connectivity breakdown estimates & forecasts, 2017-2027 
7.2.2.	Canada Home Entertainment Devices Market
7.3.	Europe Home Entertainment Devices Market Snapshot
7.3.1.	U.K. Home Entertainment Devices Market 
7.3.2.	Germany Home Entertainment Devices Market
7.3.3.	France Home Entertainment Devices Market
7.3.4.	Spain Home Entertainment Devices Market
7.3.5.	Italy Home Entertainment Devices Market
7.3.6.	Rest of Europe Home Entertainment Devices Market
7.4.	Asia-Pacific Home Entertainment Devices Market Snapshot
7.4.1.	China Home Entertainment Devices Market 
7.4.2.	India Home Entertainment Devices Market 
7.4.3.	Japan Home Entertainment Devices Market
7.4.4.	Australia Home Entertainment Devices Market
7.4.5.	South Korea Home Entertainment Devices Market
7.4.6.	Rest of Asia Pacific Home Entertainment Devices Market
7.5.	Latin America Home Entertainment Devices Market Snapshot
7.5.1.	Brazil Home Entertainment Devices Market
7.5.2.	Mexico Home Entertainment Devices Market
7.6.	Rest of The World Home Entertainment Devices Market

Chapter 8.	Competitive Intelligence
8.1.	Top Market Strategies
8.2.	Company Profiles
8.2.1.	Sony Corporation
8.2.1.1.	Key Information
8.2.1.2.	Overview
8.2.1.3.	Financial (Subject to Data Availability)
8.2.1.4.	Product Summary
8.2.1.5.	Recent Developments
8.2.2.	Apple Inc.
8.2.3.	Panasonic Corporation
8.2.4.	LG Electronic, Inc.
8.2.5.	Samsung Electronics Co., Ltd.
8.2.6.	Bose Corporation
8.2.7.	Sennheiser Electronic Gmbh & Co. Kg
8.2.8.	Microsoft Corporation
8.2.9.	Koninklijke Philips N.V
8.2.10.	Mitsubishi Electric Corporation
Chapter 9.	Research Process
9.1.	Research Process
9.1.1.	Data Mining
9.1.2.	Analysis
9.1.3.	Market Estimation
9.1.4.	Validation
9.1.5.	Publishing
9.2.	Research Attributes
9.3.	Research Assumption

Global Home Entertainment Devices Market is valued approximately at USD XX billion in 2019 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2020-2027. Home entertainment devices include consumer electronic products or other electronic gadgets such as video players & recorders, gaming devices, television sets, and audio equipment that are used in domestic or personal context. Increasing penetration of smartphones and internet based electronic devices has increased the demand for home entertainment devices which in result drives the market growth. For instance: Around 66% of individuals adopts smartphone in 2018, an increase from 63% in 2017 and 58% in 2016, globally, as per Zenith’s Mobile Advertising Forecasts 2017. Also, according to the Ministry of Industry and Information Technology (MIIT), China is the largest producer and exporter of consumer electronics (such as computers, laptops, mobile phones, and televisions) combinedly producing around 80% of these devices in the year 2018. As per the MIIT, China produced around 1.8 billion units of mobile phones, 300 million units of computers & laptops, and around 200 million units of televisions in 2018. Besides, the shipments of computers & laptops, televisions, and smartphones manufactured in China accounted for 20%, 20%, and 27.8% respectively of the global total in the year 2018. Also as per Statista, the number of smartphone users worldwide was 2.9 billion in 2018 and is expected to rise to 3.8 billion users in 2021. Moreover, rising consumer spending on home entertainment devices as well as increasing demand for gaming consoles among kids are the few factors responsible for growth of the market over the forecast period. For instance, as per Statista, the consumer spending on video gaming content in US was USD 17.5 billion in 2010 and rise to USD 35.4 billion of video gaming content spending in 2019. However, the high cost of home entertainment devices and shifting preference to other alternatives is the major factor restraining the growth of global Home Entertainment Devices market during the forecast period.

The regional analysis of global Home Entertainment Devices market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. North America is the leading/significant region across the world in terms of market share owing to the the fast adoption of new technology as well as growing penetration of the internet in developing economies and changing lifestyles of consumers have led to an increase in spending on household entertainment devices.

Major market player included in this report are:
Sony Corporation
Apple Inc.
Panasonic Corporation
LG Electronic, Inc.
Samsung Electronics Co., Ltd.
Bose Corporation
Sennheiser Electronic Gmbh & Co. Kg
Microsoft Corporation
Koninklijke Philips N.V
Mitsubishi Electric Corporation

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Product Type:
Audio equipment
Video devices
Gaming consoles

By Connectivity:
Wired devices
Wireless devices

By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE

Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2017, 2018
Base year – 2019
Forecast period – 2020 to 2027

Target Audience of the Global Home Entertainment Devices Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors


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