Global Digital Content Market to reach USD 359.80 billion by 2026.

Global Digital Content Market Size study, by Category (Video Content, Digital Text, Digital Games, Digital Audio), by Device (Mobile Content, Non-Mobile Content), and by Regional Forecasts 2019-2026
Product Code:  IACTBAC_90738654
Chapter 1.	Executive Summary 
1.1.	Market Snapshot
1.2.	Key Trends
1.3.	Global & Segmental Market Estimates & Forecasts, 2016-2026 (USD Billion)
1.3.1.	Digital Content Market, by Category, 2016-2026 (USD Billion)
1.3.2.	Digital Content Market, by Device, 2016-2026 (USD Billion)
1.3.3.	Digital Content Market, by Region, 2016-2026 (USD Billion)
1.4.	Estimation Methodology
1.5.	Research Assumption
Chapter 2.	Global Digital Content Market Definition and Scope 
2.1.	Objective of the Study
2.2.	Market Definition & Scope
2.2.1.	Industry Evolution
2.2.2.	Scope of the Study
2.3.	Years Considered for the Study
2.4.	Currency Conversion Rates
Chapter 3.	Global Digital Content Market Dynamics	
3.1.	See Saw Analysis
3.1.1.	Market Drivers
3.1.2.	Market Challenges
3.1.3.	Market Opportunities
Chapter 4.	Global Digital Content Market Industry Analysis
4.1.	Porter’s 5 Force Model
4.1.1.	Bargaining Power of Buyers
4.1.2.	Bargaining Power of Suppliers
4.1.3.	Threat of New Entrants
4.1.4.	Threat of Substitutes
4.1.5.	Competitive Rivalry
4.1.6.	Futuristic Approach to Porter’s 5 Force Model
4.2.	PEST Analysis
4.2.1.	Political Scenario
4.2.2.	Economic Scenario
4.2.3.	Social Scenario
4.2.4.	Technological Scenario
4.3.	Key Buying Criteria (On Demand)
4.4.	Regulatory Framework (On Demand)
4.5.	Investment Vs Adoption Scenario (On Demand)
4.6.	Analyst Recommendation & Conclusion
Chapter 5.	Global Digital Content Market, By Category 
5.1.	Market Snapshot 
5.1.	Market Performance - Potential Model
5.2.	Global Digital Content Market, Sub Segment Analysis
5.2.1.	Video Content
5.2.1.1.	Market estimates & forecasts, 2016-2026  (USD Billion)
5.2.1.2.	Regional breakdown estimates & forecasts, 2016-2026  (USD Billion)
5.2.2.	 Digital Text Content
5.2.2.1.	Market estimates & forecasts, 2016-2026  (USD Billion)
5.2.2.2.	Regional breakdown estimates & forecasts, 2016-2026  (USD Billion)
5.2.3.	Digital Games Content
5.2.3.1.	Market estimates & forecasts, 2016-2026  (USD Billion)
5.2.3.2.	Regional breakdown estimates & forecasts, 2016-2026  (USD Billion)
5.2.4.	Digital Audio Content
5.2.4.1.	Market estimates & forecasts, 2016-2026  (USD Billion)
5.2.4.2.	Regional breakdown estimates & forecasts, 2016-2026  (USD Billion)

Chapter 6.	Global Digital Content Market, By Device
6.1.	Market Snapshot 
6.2.	Market Performance - Potential Model
6.3.	Global Digital Content Market, Sub Segment Analysis
6.3.1.	Mobile Content
6.3.1.1.	Market estimates & forecasts, 2016-2026  (USD Billion)
6.3.1.2.	Regional breakdown estimates & forecasts, 2016-2026  (USD Billion)
6.3.2.	Non-Mobile Content
6.3.2.1.	Market estimates & forecasts, 2016-2026  (USD Billion)
6.3.2.2.	Regional breakdown estimates & forecasts, 2016-2026  (USD Billion)

Chapter 7.	Global Digital Content Market, by Regional Analysis
7.1.	Digital Content Market, Regional Market Snapshot (2016-2026 )
7.2.	North America Digital Content Market Snapshot
7.2.1.	U.S.
7.2.1.1.	Market estimates & forecasts, 2016-2026  (USD Billion)
7.2.1.2.	Category breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.2.1.3.	Device breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.2.2.	Canada
7.2.2.1.	Market estimates & forecasts, 2016-2026  (USD Billion)
7.2.2.2.	Category breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.2.2.3.	Device breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.3.	Europe Digital Content Market Snapshot
7.3.1.	U.K. 
7.3.1.1.	Market estimates & forecasts, 2016-2026  (USD Billion)
7.3.1.2.	Category breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.3.1.3.	Device breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.3.2.	Germany 
7.3.2.1.	Market estimates & forecasts, 2016-2026  (USD Billion)
7.3.2.2.	Category breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.3.2.3.	Device breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.3.3.	Rest of Europe
7.3.3.1.	Market estimates & forecasts, 2016-2026  (USD Billion)
7.3.3.2.	Category breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.3.3.3.	Device breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.4.	Asia Digital Content Market Snapshot
7.4.1.	China 
7.4.1.1.	Market estimates & forecasts, 2016-2026  (USD Billion)
7.4.1.2.	Category breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.4.1.3.	Device breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.4.2.	India 
7.4.2.1.	Market estimates & forecasts, 2016-2026  (USD Billion)
7.4.2.2.	Category breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.4.2.3.	Device breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.4.3.	Japan
7.4.3.1.	Market estimates & forecasts, 2016-2026  (USD Billion)
7.4.3.2.	Category breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.4.3.3.	Device breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.4.4.	Rest of Asia Pacific
7.4.4.1.	Market estimates & forecasts, 2016-2026  (USD Billion)
7.4.4.2.	Category breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.4.4.3.	Device breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.5.	Latin America Digital Content Market Snapshot
7.5.1.	Brazil 
7.5.1.1.	Market estimates & forecasts, 2016-2026  (USD Billion)
7.5.1.2.	Category breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.5.1.3.	Device breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.5.2.	Mexico 
7.5.2.1.	Market estimates & forecasts, 2016-2026  (USD Billion)
7.5.2.2.	Category breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.5.2.3.	Device breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.6.	Rest of The World 
7.6.1.	Middle East and Africa
7.6.1.1.	Market estimates & forecasts, 2016-2026  (USD Billion)
7.6.1.2.	Category breakdown estimates & forecasts, 2016-2026  (USD Billion)
7.6.1.3.	Device breakdown estimates & forecasts, 2016-2026  (USD Billion)

Chapter 8.	Competitive Intelligence
8.1.	Company Market Share (Subject to Data Availability)
8.2.	Top Market Strategies
8.3.	Company Profiles
8.3.1.	Amazon
8.3.1.1.	Overview
8.3.1.2.	Financial (Subject to Data Availability)
8.3.1.3.	Product Summary
8.3.1.4.	Recent Developments
8.3.2.	Apple
8.3.3.	Bloomberg
8.3.4.	CBS
8.3.5.	Comcast	
8.3.6.	Deezer.
8.3.7.	DirecTV
8.3.8.	Dish Network
8.3.9.	Electronic Arts
8.3.10.	EMI Music Publishing
8.3.11.	Fox Music Publishing
8.3.12.	Fairfax Media
8.3.13.	Gannett
Chapter 9.	Research Process
9.1.	Research Process
9.1.1.	Data Mining
9.1.2.	Analysis
9.1.3.	Market Estimation
9.1.4.	Validation
9.1.5.	Publishing
9.1.6.	Research Assumption

Global Digital Content Market valued approximately USD 130.50 billion in 2018 is anticipated to grow with a healthy growth rate of more than 13.50% over the forecast period 2019-2026. Digital Content industry is an important component of the digital economy. The so-called digital content industry is the use of digital high-tech tools and information technology to integrate the image, text, images, audio and other content into products and services. Digital content is stored on either digital or analog storage in specific formats. Forms of digital content include information that is digitally broadcast, streamed, or contained in computer files. Viewed narrowly, types of digital content include popular media types, while a broader approach considers any type of digital information (e. g. digitally updated weather forecasts, GPS maps, and so on) as digital content. Digital content has seen an increase as more households now have access to the Internet. Therefore, it is easier for people to receive their news and watch TV online, rather than from traditional platforms. Because of this increased access to the Internet, digital content is commonly published through individuals in the form of eBooks, blog posts, and even Facebook posts.

The regional analysis of Global Digital Content Market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World Large gains in game app spend in Japan and South Korea, with 4.4x and 5.8x growth year-over-year, respectively, were a key driver of the growth in mobile apps. China are high-growth markets, due to increasing device adoption and skyrocketing game app spend. South Korea comes out on top in various measures when looking at its mobile and digital content market. South Korea leads for 4G penetration and is the first country to reach over 50% for LTE subscribers. In Japan, apps have disrupted the mobile-first market. Always a strong mobile content country, the shift to smartphone and tablet apps is disrupting established players in the Japanese market.

Major market player included in this report are:
Amazon
Apple
Bloomberg
CBS
Comcast
Deezer
DirecTV
Dish Network
Electronic Arts
EMI Music Publishing
Fox Music Publishing
Fairfax Media
Gannett

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Category:
Video Content
Digital Text Content
Digital Games Content
Digital Audio Content

By Device:
Mobile Content
Non-Mobile Content

By Regions:
North America
U.S.
Canada
Europe
UK
Germany
Asia Pacific
China
India
Japan
Latin America
Brazil
Mexico
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2016, 2017
Base year – 2018
Forecast period – 2019 to 2026

Target Audience of the Global Digital Content Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors


We offer 10% free customization including country-level data, niche applications and competitive landscape with every report. This also includes a 30 minute free analyst discussion post report purchase.

Full Name*

Business Email* (Please avoid generic email IDs such as gmail, yahoo)

Phone* (Please Affix Country Code)

Need specific market information? To get a customized report, please share your exact research requirements.



Loading…