Global Animation Software Market to reach USD 7 billion by 2027.

Global Animation Software Market Size study, by Product Type (Stop motion, Flipbook Animation, 2D Animation, and 3D Animation), by Industry Verticals (Media & Entertainment, Automotive, Online Education, Others) and Regional Forecasts 2020-2027
Product Code:  IACTEIAS_61980723
 Chapter 1.	Executive Summary 
1.1.	Market Snapshot
1.2.	Global & Segmental Market Estimates & Forecasts, 2019-2027 (USD Billion)
1.2.1.	Animation software Market, by Region, 2019-2027 (USD Billion)
1.2.2.	Animation software Market, by Product Type, 2019-2027 (USD Billion)
1.2.3.	Animation software Market, by Industry Verticals, 2019-2027 (USD Billion)
1.3.	Key Trends
1.4.	Estimation Methodology
1.5.	Research Assumption
Chapter 2.	Global Animation software Market Definition and Scope 
2.1.	Objective of the Study
2.2.	Market Definition & Scope
2.2.1.	Scope of the Study
2.2.2.	Industry Evolution
2.3.	Years Considered for the Study
2.4.	Currency Conversion Rates
Chapter 3.	Global Animation software Market Dynamics	
3.1.	Animation software Market Impact Analysis (2019-2027)
3.1.1.	Market Drivers	the adoption of visual effects technology in movies 
3.1.2.	Market Challenges	the easy availability of open-source animation software
3.1.3.	Market Opportunities	 growing application of 3D animation technology in medical forensics
Chapter 4.	Global Animation software Market: Industry Analysis
4.1.	Porter’s 5 Force Model
4.1.1.	Bargaining Power of Suppliers
4.1.2.	Bargaining Power of Buyers
4.1.3.	Threat of New Entrants
4.1.4.	Threat of Substitutes
4.1.5.	Competitive Rivalry
4.1.6.	Futuristic Approach to Porter’s 5 Force Model (2018-2027)
4.2.	PEST Analysis
4.2.1.	Political 
4.2.2.	Economic
4.2.3.	Social 
4.2.4.	Technological 
4.3.	Investment Adoption Model
4.4.	Analyst Recommendation & Conclusion
Chapter 5.	Global Animation software Market, by Product Type 
5.1.	Market Snapshot 
5.2.	Global Animation software Market by Product Type, Performance - Potential Analysis
5.3.	Global Animation software Market Estimates & Forecasts by Product Type 2018-2027 (USD Billion)
5.4.	Animation software Market, Sub Segment Analysis
5.4.1.	 Stop Motion
5.4.2.	Flipbook Animation
5.4.3.	2D Animation
5.4.4.	3D Animation
Chapter 6.	Global Animation software Market, by Industry Verticals          
6.1.	Market Snapshot 
6.2.	Global Animation software Market by Industry Verticals, Performance - Potential Analysis
6.3.	Global Animation software Market Estimates & Forecasts by Industry Verticals 2018-2027 (USD Billion)
6.4.	Animation software Market, Sub Segment Analysis
6.4.1.	 Media & Entertainment
6.4.2.	 Automotive
6.4.3.	 Online Education
6.4.4.	 Others 
Chapter 7.	Global Animation software Market, Regional Analysis
7.1.	Animation software Market, Regional Market Snapshot 
7.2.	North America Animation software Market 
7.2.1.	U.S. Animation software Market	 Product Type breakdown estimates & forecasts, 2018-2027	 Industry Verticals breakdown estimates & forecasts, 2018-2027 
7.2.2.	Canada Animation software Market
7.3.	Europe Animation software Market Snapshot
7.3.1.	U.K. Animation software Market 
7.3.2.	Germany Animation software Market
7.3.3.	France Animation software Market
7.3.4.	Spain Animation software Market
7.3.5.	Italy Animation software Market
7.3.6.	Rest of Europe Animation software Market
7.4.	Asia-Pacific Animation software Market Snapshot
7.4.1.	China Animation software Market 
7.4.2.	India Animation software Market 
7.4.3.	Japan Animation software Market
7.4.4.	Australia Animation software Market
7.4.5.	South Korea Animation software Market
7.4.6.	Rest of Asia Pacific Animation software Market
7.5.	Latin America Animation software Market Snapshot
7.5.1.	Brazil Animation software Market
7.5.2.	Mexico Animation software Market
7.6.	Rest of The World Animation software Market

Chapter 8.	Competitive Intelligence
8.1.	Top Market Strategies
8.2.	Company Profiles
8.2.1.	 Autodesk Inc.	Key Information	Overview	Financial (Subject to Data Availability)	Product Summary	Recent Developments
8.2.2.	  Adobe Systems Incorporated
8.2.3.	Toon Boom Animation Inc
8.2.4.	Side Effects Software Inc
8.2.5.	Electric Image Animation System
8.2.6.	Pixar
8.2.7.	Maxom Computer GMBH
8.2.8.	Blender Foundations
8.2.9.	Corel Corporation
8.2.10.	Corus Entertainment
Chapter 9.	Research Process
9.1.	Research Process
9.1.1.	Data Mining
9.1.2.	Analysis
9.1.3.	Market Estimation
9.1.4.	Validation
9.1.5.	Publishing
9.2.	Research Attributes
9.3.	Research Assumption

Global Animation Software Market is valued approximately at USD 4.19 billion in 2020 and is anticipated to grow with a healthy growth rate of more than 7.60% over the forecast period 2020-2027. With the support of computer graphics, animation software is used to create animated images. Customized characters for falling and dragging, automatic lip-synching, animation libraries, and pre-defined sets are all included in this software. Stop Motion, Flipbook Animation, 2D Animation, and 3D Animation are all possible with these programs. The reason of increasing demand of visual effects in movies is the use of 3D animation in mobile games is increased. The growing application of 3D animation technology in medical forensics, as well as the advent of virtual reality and artificial intelligence technologies are creating opportunities for the Animation Software market to expand over the forecast period. For instance, as per Statista, the artificial intelligence market was USD 14.69 billion in 2019 and is projected to grow with USD 126 billion by 2025. The market is expected to highlight untapped market opportunities as well as increasing user knowledge. However, the easy availability of open-source animation software, on the other hand, is a major factor limiting the global animation software market’s growth. Another major factor expected to stymie the global animation software market’s growth over the forecast period is a scarcity of qualified professionals.

The regional analysis of global Animation Software market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. Because of the growing popularity of artificial intelligence and virtual reality in the region, North America is the leading region in the world in terms of market share. Over the projected period of 2021-2027, Asia-Pacific is also expected to have the highest CAGR. Factors such as growing internet penetration and increasing adoption of animation and related technologies will propel the Animation Software market in the Asia-Pacific region to tremendously.

Major market player included in this report are:
Autodesk Inc.
Adobe Systems Incorporated
Toon Boom Animation Inc
Side Effects Software Inc
Electric Image Animation System
Maxom Computer GMBH
Blender Foundations
Corel Corporation
Corus Entertainment

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Product Type:
Stop Motion
Flipbook Animation
2D Animation
3D Animation

By Industry Verticals:
Media & Entertainment
Online Education

By Region:
North America

Asia Pacific
South Korea
Latin America
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2018, 2019
Base year – 2020
Forecast period – 2021 to 2027

Target Audience of the Global Animation Software Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers

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