Global Animation Market to reach 465.8 billion by 2026.

Global Animation Market Size study with COVID-19 Impact, by Component (Software and Services), Deployment Mode (Cloud and On-Premises), by Type (Traditional animation, 2D Vector-based animation, 3D computer animation, Motion graphics and Stop motion), by Industry (Media and Entertainment, Education, Retail, Healthcare, Manufacturing and Others) and Regional Forecasts 2020-2026
Product Code:  IACTNGT_30090343
Chapter 1.	Executive Summary 
1.1.	Market Snapshot
1.2.	Global & Segmental Market Estimates & Forecasts, 2018-2026 (USD Billion)
1.2.1.	Animation Market, by Region, 2018-2026 (USD Billion)
1.2.2.	Animation Market, by Component, 2018-2026 (USD Billion) 
1.2.3.	Animation Market, by Deployment Mode, 2018-2026 (USD Billion) 
1.2.4.	Animation Market, by Type, 2018-2026 (USD Billion)
1.2.5.	Animation Market, by Industry, 2018-2026 (USD Billion) 
1.3.	Key Trends
1.4.	Estimation Methodology
1.5.	Research Assumption
Chapter 2.	Global Animation Market Definition and Scope 
2.1.	Objective of the Study
2.2.	Market Definition & Scope
2.2.1.	Scope of the Study
2.2.2.	Industry Evolution
2.3.	Years Considered for the Study
2.4.	Currency Conversion Rates
Chapter 3.	Global Animation Market Dynamics	
3.1.	Animation Market Impact Analysis (2018-2026)
3.1.1.	Market Drivers
3.1.2.	Market Challenges
3.1.3.	Market Opportunities
Chapter 4.	Global Animation Market Industry Analysis
4.1.	Porter’s 5 Force Model
4.1.1.	Bargaining Power of Suppliers
4.1.2.	Bargaining Power of Buyers
4.1.3.	Threat of New Entrants
4.1.4.	Threat of Substitutes
4.1.5.	Competitive Rivalry
4.1.6.	Futuristic Approach to Porter’s 5 Force Model (2016-2026)
4.2.	PEST Analysis
4.2.1.	Political 
4.2.2.	Economical
4.2.3.	Social 
4.2.4.	Technological 
4.3.	Investment Adoption Model
4.4.	Analyst Recommendation & Conclusion
Chapter 5.	Global Animation Market, by Component 
5.1.	Market Snapshot 
5.2.	Global Animation Market by Component, Performance - Potential Analysis
5.3.	Global Animation Market Estimates & Forecasts by Component 2016-2026 (USD Billion)
5.4.	Animation Market, Sub Segment Analysis
5.4.1.	 Software
5.4.2.	Services
Chapter 6.	Global Animation Market, by Deployment Mode          
6.1.	Market Snapshot 
6.2.	Global Animation Market by Deployment Mode, Performance - Potential Analysis
6.3.	Global Animation Market Estimates & Forecasts by Deployment Mode 2016-2026 (USD Billion)
6.4.	Animation Market, Sub Segment Analysis
6.4.1.	Cloud
6.4.2.	On-Premise
Chapter 7.	Global Animation Market, by Type          
7.1.	Market Snapshot 
7.2.	Global Animation Market by Type, Performance - Potential Analysis
7.3.	Global Animation Market Estimates & Forecasts by Type 2016-2026 (USD Billion)
7.4.	Animation Market, Sub Segment Analysis
7.4.1.	Traditional animation
7.4.2.	2D Vector-based animation
7.4.3.	3D computer animation
7.4.4.	Motion graphics
7.4.5.	Stop motion
Chapter 8.	Global Animation Market, by Industry          
8.1.	Market Snapshot 
8.2.	Global Animation Market by Industry, Performance - Potential Analysis
8.3.	Global Animation Market Estimates & Forecasts by Industry 2016-2026 (USD Billion)
8.4.	Animation Market, Sub Segment Analysis
8.4.1.	 Media and Entertainment
8.4.2.	Education
8.4.3.	Retail
8.4.4.	Healthcare
8.4.5.	Manufacturing
8.4.6.	Others
Chapter 9.	Global Animation Market, Regional Analysis
9.1.	Animation Market, Regional Market Snapshot 
9.2.	North America Animation Market 
9.2.1.	U.S. Animation Market	 Component breakdown estimates & forecasts, 2016-2026	 Deployment Mode breakdown estimates & forecasts, 2016-2026	 Type breakdown estimates & forecasts, 2016-2026	 Industry breakdown estimates & forecasts, 2016-2026
9.2.2.	Canada Animation Market
9.3.	Europe Animation Market Snapshot
9.3.1.	U.K. Animation Market 
9.3.2.	Germany Animation Market
9.3.3.	Rest of Europe Animation Market
9.4.	Asia-Pacific Animation Market Snapshot
9.4.1.	China Animation Market 
9.4.2.	India Animation Market 
9.4.3.	Japan Animation Market
9.4.4.	Rest of Asia Pacific Animation Market
9.5.	Latin America Animation Market Snapshot
9.5.1.	Brazil Animation Market
9.5.2.	Mexico Animation Market
9.6.	Rest of The World Animation Market

Chapter 10.	Competitive Intelligence
10.1.	Top Market Strategies
10.2.	Company Profiles
10.2.1.	 Adobe Systems Incorporated	Key Information	Overview	Financial (Subject to Data Availability)	Product Summary	Recent Developments
10.2.2.	 Autodesk, Inc.
10.2.3.	 Corel Corporation 
10.2.4.	 EIAS3D
10.2.5.	MAXON Computer
10.2.6.	SideFX
10.2.7.	Smith Micro Software, Inc
10.2.8.	NewTek, Inc.
Chapter 11.	Research Process
11.1.	Research Process
11.1.1.	Data Mining
11.1.2.	Analysis
11.1.3.	Market Estimation
11.1.4.	Validation
11.1.5.	Publishing
11.2.	Research Attributes
11.3.	Research Assumption

Global Animation Market is valued approximately USD 335.7 billion in 2019 and is anticipated to grow with a healthy growth rate of more than 4.79 % over the forecast period 2020-2026. Animation is a method in which pictures are manipulated to appear as moving images. Animations are of traditional, 2D, 3D and others. Where in traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. With adoption of advanced technologies, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. The rising media and entertainment industry, growing competition across industries and continuous advancements in technology and expansion of 3D and 4D technologies are the few factors responsible for growth of the market over the forecast period. Furthermore, the introduction of products and services and other strategic alliance by market key player will create a lucrative opportunity for this market. For instance: as per Company’s news release in January 2019, Autodesk launched Maya 2019, latest version of its popular 3D animation, simulation and rendering software, modeling, featuring significant updates to help artists achieve their creative vision with faster, more interactive and visually engaging working environment. The ongoing COVID-19 pandemic and the worldwide reaction to it has compelled companies to radically rethink their strategies and the way they operate. Allowing work form home in various industry sector leading to stable their enterprise in this pandemic situation, so thus the Animation sector is faces challenges. However, issues like piracy and a shift from renting to free streaming over the internet is the major factor restraining the growth of global Animation market during the forecast period.

The regional analysis of global Animation market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. North America is the leading/significant region across the world in terms of market share owing to the presence of a large number of market players in this region. Whereas, Asia-Pacific is also anticipated to exhibit highest growth rate / CAGR over the forecast period 2020-2026.

Major market player included in this report are:
Adobe Systems Incorporated
Autodesk, Inc.
Corel Corporation
MAXON Computer
Smith Micro Software Inc.
NewTek, Inc.

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Component:

By Deployment:

By Type:
Traditional animation
2D Vector-based animation
3D computer animation
Motion graphics
Stop motion

By Industry:
Media and Entertainment

By Region:
North America
Asia Pacific
Latin America
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2016, 2017, 2018
Base year – 2019
Forecast period – 2020 to 2026

Target Audience of the Global Animation Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers

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