Global Smart Education and Learning Market is valued USD 194 billion in 2016 is anticipated to grow USD 1466.4 billion with the compounded annual growth of 25.2% over the forecast period 2018-2025.
New York 18 Aug 2018, As per the new research study conducted by Bizwit Research & Consulting, Global Smart Education and Learning market industry is poised to raise USD 1466.4 billion by 2025. Improvement in technology of handy communication devices, increasing importance and need of eLearning in the corporate and educational sectors, government initiatives for mobile learning programs are the major factor driving the growth of Global Smart Education and Learning market. Furthermore, collaboration amongst the hardware and software provider and educational material providers, provides the better educational technology aiding to the growth of the market. Smart education and learning are technology based learning methods adopting the applications of mobile instruments of the learner. It delivers flexible learning method, which replaces conventional classroom teaching methods. The educational institutes are shifting their interest towards smart education concept by implementing technologies like smart notebooks, whiteboards, and others. The application of Smart Education and Learning involves NGO’s and Associations trainings, Governments employee support, Healthcare, E-Learning, Mobile Learning, Virtual Classroom Webinars, Collaboration-Based Learning, Simulation-Based Learning, Game-Based Learning.
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Global Smart Education and Learning Market Size study, by Product, by Learning Mode (Collaborative Learning, Virtual Instructor-Led Training, Simulation-Based Learning, Adaptive Learning, Social Learning, Blended Learning), by End-Use (Academics and Corporates) and by Regional Forecasts 2018-2025
The industry is seeming to be fairly competitive. Some of the leading market players include Adobe Systems Incorporated, Blackboard, Inc., Educomp Solutions Ltd., Cisco Systems, Inc., Mcgraw-Hill Education, Niit Limited, Pearson PLC, Desire2learn Corporation Ltd., Samsung Electronics Co., Ltd., Sum Total Systems, LLC., Smart Technologies, Inc., Ellucian Company L.P., Tata Interactive Systems, Promethean, Inc., Saba Software, Inc. and so on. The fierce competitiveness has made these players spend in product developments to improve the customer’s requirements.
Key findings of the study:
- The North American region accounted for the significant market share, more than XX% of the total market in 2016.
- The Asia Pacific region will be the highest growing segment with respect to geographical segmentation, the region is likely to grow by XX% CAGR over the forecast period 2018-2025
Bizwit Research & Consulting LLP has considered following segments for the study:
- Educational Contents
By Learning Mode:
- Collaborative Learning
- Virtual Instructor-Led Training
- Simulation-Based Learning
- Adaptive Learning
- Social Learning
- Blended Learning
- North America
- Asia Pacific
- Latin America
- Rest of the World