Global Cloud Gaming Market is valued USD 8.60 billion in 2017 is anticipated to grow USD 14.5 billion with the compounded annual growth of 6.8 % over the forecast period 2017-2025.
New York 25 Aug 2018, As per the new research study conducted by Bizwit Research & Consulting, Global Cloud Gaming Market industry is poised to raise USD 14.5 billion by 2025. Video Streaming & File Streaming are the main Type of the Global Cloud Gaming Market. End Applications market is further segmented at the regional level. Regional penetration for each Application is derived from the macroeconomic factors such as Per-capita Income size, GDP, & International trade The regional level applications are further segmented into End user based on their usage in respective applications..
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The industry is seems to be fairly competitive Some of the key manufacturers involved in the market are – – – NVIDIA, PlayGIGA, Playkey, Sony, Amazon Web Services, CiiNOW, Crytek, GamingCloud, Google & Microsoft. Acquisitions and effective mergers are some of the strategies adopted by the key manufacturers. New product launches and continuous technological innovations are the key strategies adopted by the major players. Additionally, the fierce competitiveness has made these players spend in product developments to improve the customer’s requirement.
Key findings of the study:
- The technological development such as One API, Hypervisor, HTML5, and CSS3 has further bridged the gap for overall interoperability of mobile cloud.
- The adoption of mobile cloud is an imperative growth strategy for businesses that are looking forward to enhance their enterprise mobility.
- Production & Sales across regions.
Bizwit Research & Consulting LLP has considered following segments for the study:
By Type :
- Video Streaming
- File Streaming
- Smart TVs
- Computing Devices
- North America
- Asia Pacific
- Latin America
- Rest of the World